142,213 Commits over 4,383 Days - 1.35cph!

2 Years Ago
Adding missing shaders
2 Years Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
2 Years Ago
Increase move point terrina placement distance check
2 Years Ago
merge from nexus
2 Years Ago
sks prefab setup progress
2 Years Ago
Coastal cliff whitebox progress / added more slope and bend pieces
2 Years Ago
Merge fom main
2 Years Ago
Fix photos & headbags not working when inside a backpack
2 Years Ago
player update. speargun anim set edits
2 Years Ago
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2 Years Ago
TTT: add TTTShowSearchScreen hook More consistent Vector/Angle optional argument handling You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason. Material() function can use .cache files from steamworks.Download
2 Years Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
2 Years Ago
Fix servers not always removing from favorites.cfg
2 Years Ago
Codegen
2 Years Ago
Missing files
2 Years Ago
Fixed regular switch still showing 1 power usage in the UI
2 Years Ago
Merge from main
2 Years Ago
merge from spawn_changes
2 Years Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
2 Years Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
2 Years Ago
playerupdate. exported/set up speargun anim set
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Remove full paths from "Adding Filesystem Addon" Fix floating GMAs not loading correctly
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
Danger zone backend now supports a parent and handles local positions
2 Years Ago
Compile fix again, codegen
2 Years Ago
Proposed fix for heli clipping through the map when the server has low fps
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
merge from tc_reskin_storageadaptor_fix
2 Years Ago
restoring 95641
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
2 Years Ago
Further changes to LODing
2 Years Ago
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2 Years Ago
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2 Years Ago
Additional Bradley AI data
2 Years Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
2 Years Ago
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2 Years Ago
More aggressive chase behaviour
2 Years Ago
Add heavy scientists to spawns
2 Years Ago
Logging Refactor
2 Years Ago
subtracting tc_reskin_storageadaptor_fix - compile
2 Years Ago
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2 Years Ago
merge from tc_reskin_storageadaptor_fix
2 Years Ago
merge from binoculars_nre_2