138,779 Commits over 4,474 Days - 1.29cph!

2 Years Ago
Models and materials folders
2 Years Ago
propagated the latest changes into procmap stack
2 Years Ago
Commit missing change from private to public
2 Years Ago
Fixed player being left holding cards if they get kicked from a card table during a game for being idle for too long, at the same moment as an earlier player also gets kicked for being idle
2 Years Ago
Added first pass win and lose anims - currently not hooked up to minigame
2 Years Ago
Merge from main
2 Years Ago
Merge from fishing_full_inv_fix
2 Years Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
2 Years Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
2 Years Ago
Player model cleanup Added a blocking state to the 3rd person animator
2 Years Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
2 Years Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
2 Years Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
2 Years Ago
improved visuals of the glass on the DPV altered texture and materials
2 Years Ago
Added relief map option to standard-specular shader
2 Years Ago
New faster and more accurate compute-based relaxed cone map generator
2 Years Ago
mat change
2 Years Ago
Merge from main
2 Years Ago
Lighting prefab backup / Volume fuckery
2 Years Ago
Hill cliffs proc map settings
2 Years Ago
Hill cliffs progress and mid size variants
2 Years Ago
Merge from cached_ping_query_reduction -> main
2 Years Ago
Reduce log spamming
2 Years Ago
Fix clients getting stuck during loading after changelevel
2 Years Ago
Add proxy circle behaviour to wolf to test anims
2 Years Ago
Recipe, description and placeholder icon
2 Years Ago
AI can now trigger tin can alarms
2 Years Ago
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2 Years Ago
Placeholder audio, repair & protection values
2 Years Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
2 Years Ago
Bike Cargoship Parent -> Main
2 Years Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
2 Years Ago
Only bother getting the trigger parent component should the bike have a driver
2 Years Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
2 Years Ago
Merge from main
2 Years Ago
Remove hotreload plugin
2 Years Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
2 Years Ago
Optim: reimplementing List.Compare to use an inplace algorithm Caused by my upcoming changes to Free<HashSet<T>> requiring IPooled(I could've worked around it, but it was better to optimize it). Although I didn't benchmark, this in theory is a straight win - 3 less loops, no need for extra pools, and also fixes a harmless-but-perf bug(remained set had more elements than expected). Tests: Build for Client target. I also need to do runtime validation with a 3player multiplayer session - I ran out of time, will done once I'm back home.
2 Years Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
2 Years Ago
underwater_divesites scene playable in editor
2 Years Ago
exported wolf run turnleft 150 to run test anim
2 Years Ago
merge from BurstClothFixes
2 Years Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
2 Years Ago
Fix compile error from merge again
2 Years Ago
Set-up corpse prefab and ragdoll prefab for croc. addad hitboxes and various scripts to croc prefab.
2 Years Ago
Fixed GMod force-adding "English (US)" keyboard layout Make "English (Europe)" not an unknown language Also add internal ID to unknown languages Added -disablehttp command line parameter Disables HTTP global function (http.Fetch/Post use that) Fixed GMod now removing English US keyboard layout Use Windows API to get keyboard layout names when not in our list -disablehttp also blocks Panel:OpenURL and sound.PlayURL http.Fetch/Post calls onFailure callback if HTTP() returns false Fix RichText InsertColorChange to black not working when its the first color change RichText uses localized string for Copy conext menu option Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be && => || Check if onfailure exists in http.Fetch/Post Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64) Include map name in map related disconnect messages Kick players who send impossible voice packet sizes Added sv_signon_dos_disconnect from CS:GO
2 Years Ago
small ocean wreck buoy initial prefab setup LODs
2 Years Ago
Even more compile warning fixes MORE warning fixes Display a warning message when main menu is blocked too many times A message about how to bypass the block Fixup gamemode hook calling code for consistency Also hopefully prevent a a case of cryptic "trying to call <type>" errors. Also fixes crashes due to Lua panics
2 Years Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key Fixed Linux/Mac compile error due to usage of variable name "default" Fixed some compile warnings Fix compile error
2 Years Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values