250,895 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Add PlayerInventory to hold batteries, add display to HUD
4 Months Ago
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4 Months Ago
Increase second rad pool height so its easier to drink from
4 Months Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
4 Months Ago
wip map, player movement adjustments, double jump matches standard jump power Merge branch 'main' of sbox-frankly
4 Months Ago
merge from main
4 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
4 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
4 Months Ago
Refix: Had to remove due to merge conflicts
4 Months Ago
Merge: from main Tests: editor build
4 Months Ago
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4 Months Ago
Simple menu flow, just so it's there
4 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
4 Months Ago
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
4 Months Ago
main -> world_update_2
4 Months Ago
Motor plays some sounds when pressing/releasing
4 Months Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
4 Months Ago
Rename player prefab Player interaction using IPressable events Add Interactable
4 Months Ago
Fixed drinking from rad water sources just providing regular water
4 Months Ago
TriggerTeleport
4 Months Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
4 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
4 Months Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
4 Months Ago
4 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
4 Months Ago
Motor has a line to the scene's exit gate https://files.facepunch.com/tony/1b0111b1/sbox-dev_KPfHY4y9m8.jpg
4 Months Ago
FuncDoor
4 Months Ago
Add addon .sbox/ to gitignore
4 Months Ago
various mesh fbx location fixes for VMDL
4 Months Ago
world_update_2 -> main
4 Months Ago
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4 Months Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
4 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
4 Months Ago
toothpick and book mesh check vmdl fix
4 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
4 Months Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
4 Months Ago
Generate an action invoker component for each ISceneEvent interface
4 Months Ago
Update battery_pickup
4 Months Ago
gunsmith scene
4 Months Ago
Create gates and motors, testbed scene, prefabs
4 Months Ago
exported edited dpv player animations
4 Months Ago
merge from world_update_2
4 Months Ago
Add CanPress to IPressable
4 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
4 Months Ago
Button auto-reset works, Add OnStateChanged Crosshair tooltips
4 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
4 Months Ago
Start pushing some stubs / general data prep for the gunsmith
4 Months Ago
Set compression to Normal for all cliff textures
4 Months Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
4 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases