252,187 Commits over 3,990 Days - 2.63cph!

5 Months Ago
Updated aim data
5 Months Ago
Fix conflicting right hand aim
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Backups
5 Months Ago
Shadergraph: Add multiple outputs for float2, float3, float4 on Combine node
5 Months Ago
Shadergraph: Add distance node
5 Months Ago
Added wallpaper pack icon
5 Months Ago
Hide these properties on unary nodes
5 Months Ago
Shadergraph: Fix node menu not getting all nodes from plug drag, all nodes are relevant in shadergraph, at least for now
5 Months Ago
Shadergraph: Properties window uses the modern control sheet Comment node uses text area for description
5 Months Ago
Move fixed update to shared tick so it can execute in editor, the docs say it should
5 Months Ago
lods and collision for frontier walls
5 Months Ago
Shadergraph: Add world tangent node, U and V tangent outputs
5 Months Ago
Fixed deployables being placeable on the digital clock
5 Months Ago
Generate a thumbnail when creating an organization, handle case across the site where we don't have existing images https://files.facepunch.com/tony/1b0411b1/PbojEVIl05.png
5 Months Ago
Changed GCO category to Weapons
5 Months Ago
merge from main
5 Months Ago
Smallest nitpick ever: add `cursor: pointer` to header popup buttons
5 Months Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
5 Months Ago
Chart entries have an explicit height, don't wrap text
5 Months Ago
More null checks in WallpaperPlanner.OnFrame
5 Months Ago
merge from main
5 Months Ago
Unused
5 Months Ago
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5 Months Ago
Be more useful Latest Apis
5 Months Ago
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5 Months Ago
Fix oversights
5 Months Ago
loading screen cards
5 Months Ago
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5 Months Ago
Merge from world_update_2
5 Months Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
5 Months Ago
Api debug
5 Months Ago
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5 Months Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
5 Months Ago
WIP - began added Material for input to lighting Ditto
5 Months Ago
Fix ModelRenderer material override not applying all their material flags, SetMaterialOverrideForMeshInstances is more reliable for material overrides. Hide material groups when using material override, they're not compatible
5 Months Ago
Add "new..." toolbar button Remove "Add..." icon that was placed alongside assets AssetEntry tweaks
5 Months Ago
Fix wonky drag snap when using mesh tools in a 2d view, Facepunch/sbox-issues#6108
5 Months Ago
Asset list item tooltips
5 Months Ago
Merge: from main Tests: built all modes in editor
5 Months Ago
Update: RCon test page now accepts custom endpoint Think at this point it's good enough, so I'll stop here Tests: tested with connecting to local host
5 Months Ago
Make wolves react to lit torch swings and projectiles landing near them
5 Months Ago
Move small icon to bottom left https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ErwJGSWqRl.png
5 Months Ago
Fix token Avoid chunked encoding, serialize, deserialize ouselves
5 Months Ago
Update: RCon test page now follows log coloring output - Parses color tags that we receive in the stream - Recolored background to follow unity's style (since we sometimes send white colored logs) Tests: connected to session with high debug level with colored output
5 Months Ago
Clean up
5 Months Ago
Mini icon
5 Months Ago
PathWidget fixes Fuck calling GetFileThumbnail(), create bespoke icons for unknown file types I was hoping that the qt api stuff I was using here would show nice previews, but it's just a really slow way to get the default Windows thumbnail for a file, which kinda sucks Takes loading a folder of 10,000 files from 20 seconds down to virtually instant