248,623 Commits over 3,928 Days - 2.64cph!
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
Bind IVfx
Bind IVfx
Remove unused
Shader compile, support passing in pre-loaded, pre-masked code
Big rewrite to simplify code generation
Re-implement OutputNodeDefinition.OnBuildExpression
Test fixes, cleaner generated expression tree
Fix evaluating exposed properties
Fix evaluating exposed properties
jungle_ruins_d level layout first iteration
prefab'd ruins sets for easier editing
replaced some pieces with cap less ones
re-merge from /indirect_instancing
cherrypicking
108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
merge from arcticpack_itemstore_fixes
merge from ore_hotspot_position_fix
merge from simple_upgrade
merge from voiceprops_itemstore
merge from hackweek_car_radio
Ice shader: triplanar normal map correction
Leaderboard backup, run #
15917
Disable some now-duplicate options in graphics options screen
Merge from presets_editor/quality/
more diff 3 balancing
diff 4
Ice shader: fix culling/flickering when gpu instancing is enabled
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
Keep version, we'll use it in a different way
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
vfx: remove unused HEADER { } carp
vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit
This seems bad
Add Graphics.Draw from GpuBuffer<T>
Get rid of bebas on chat fonts
Fixed global card list alignment
Alignment fixes to CardPhasePanel, PlayedCards panels
Imply max-heights for sections
World card loop sound on gameobject
Fix knockback not being correct
Show player scores in card phase
Better hint theming
Better scaling for CardPhasePanel
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit
Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
Updated Arena 3 camera position
Fixed up card phase panel for when a card inventory is empty
Depth of field, animated avatar circle
Fixed incorrect hit sfx on all ores and wood piles
Add cursor to UI buttons
Collision rules for sounds vs players
Adjust UI style a bit
Waiting screen UI changes
Update SpriteTools
Started Creative Tab
Fix Pickaxe targeting
Change networking config
Fixed cursors
Fix cursor resetting in certain states
Show pointer cursor in gameplay when held item is usable at mouse position
Disable Day/Night Cycle for now
Redid XP bar styling
Updated Vitals styling
Update CoinsPanel styling
CraftinPanel restyle