248,623 Commits over 3,928 Days - 2.64cph!

21 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
21 Days Ago
Bind IVfx Bind IVfx Remove unused Shader compile, support passing in pre-loaded, pre-masked code
21 Days Ago
Big rewrite to simplify code generation Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree Fix evaluating exposed properties
21 Days Ago
Fix evaluating exposed properties
21 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
21 Days Ago
re-merge from /indirect_instancing
21 Days Ago
merge from /main
21 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
21 Days Ago
merge from arcticpack_itemstore_fixes
21 Days Ago
merge from ore_hotspot_position_fix
21 Days Ago
merge from simple_upgrade
21 Days Ago
merge from voiceprops_itemstore
21 Days Ago
merge from ore_sfx_fix
21 Days Ago
merge from hackweek_car_radio
21 Days Ago
merge from decal_nre_fix
21 Days Ago
Hair Updates
21 Days Ago
Ice shader: triplanar normal map correction
21 Days Ago
Leaderboard backup, run #15917
21 Days Ago
Disable some now-duplicate options in graphics options screen
21 Days Ago
Merge from presets_editor/quality/
21 Days Ago
Merge from main
21 Days Ago
more diff 3 balancing diff 4
21 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
21 Days Ago
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
21 Days Ago
Keep version, we'll use it in a different way
21 Days Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
21 Days Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
21 Days Ago
vfx: remove unused HEADER { } carp vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit This seems bad
21 Days Ago
Merge from main
21 Days Ago
Add Graphics.Draw from GpuBuffer<T>
21 Days Ago
Get rid of bebas on chat fonts
21 Days Ago
Fixed global card list alignment Alignment fixes to CardPhasePanel, PlayedCards panels Imply max-heights for sections
21 Days Ago
World card loop sound on gameobject
21 Days Ago
Fix knockback not being correct
21 Days Ago
Get rid of the blur
21 Days Ago
Show player scores in card phase
21 Days Ago
Better hint theming Better scaling for CardPhasePanel
21 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
21 Days Ago
CardBoard Menu
21 Days Ago
Updated Arena 3 camera position
21 Days Ago
Animated ready-up
21 Days Ago
▌▅▇█ █▆▄▋▉▉▊█
21 Days Ago
Fixed up card phase panel for when a card inventory is empty
21 Days Ago
Depth of field, animated avatar circle
21 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
21 Days Ago
Add cursor to UI buttons Collision rules for sounds vs players
21 Days Ago
Adjust UI style a bit Waiting screen UI changes
21 Days Ago
Fridge Card
21 Days Ago
Update SpriteTools Started Creative Tab Fix Pickaxe targeting Change networking config Fixed cursors Fix cursor resetting in certain states Show pointer cursor in gameplay when held item is usable at mouse position Disable Day/Night Cycle for now Redid XP bar styling Updated Vitals styling Update CoinsPanel styling CraftinPanel restyle
21 Days Ago
test files