198,638 Commits over 4,140 Days - 2.00cph!

19 Days Ago
merge from fogmethod1
19 Days Ago
reformat conditional
19 Days Ago
testing blackness fix
19 Days Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
19 Days Ago
Merge from gunner_multi_fix
19 Days Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
19 Days Ago
Merge from main
19 Days Ago
Merge from kill_countdown_fix
19 Days Ago
Merge from livestock_animals
19 Days Ago
Merge from pilot_hazmat_dlc
19 Days Ago
Merge from parent
19 Days Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
19 Days Ago
Merge from main
19 Days Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
20 Days Ago
merge from abyss_sound_fx fix
20 Days Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
20 Days Ago
merge from fogmethod1
20 Days Ago
ensure shaders are included
20 Days Ago
forgotten null check
20 Days Ago
Cow animation update (walk)
20 Days Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
20 Days Ago
Fixed issues opening menu
20 Days Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
20 Days Ago
Missed files
20 Days Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
20 Days Ago
deployable anchor update
20 Days Ago
More arctic tuning for when the sun is low.
20 Days Ago
Less fog overflow out of the arctic biome.
20 Days Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
20 Days Ago
Store, Inventory fixes for floating footer
20 Days Ago
Remove allocs in flanking state
20 Days Ago
Make leaving zone during rush more robust
20 Days Ago
Overcast improvements. Minor SSS tweaks on clear.
20 Days Ago
merge from print_light_counts -> main
20 Days Ago
Fix "Print Lights" doing both ddraw and printing light count
20 Days Ago
merge from main -> print_light_counts
20 Days Ago
merge from party_system -> main
20 Days Ago
Fix more spacing issues
20 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
20 Days Ago
move and fix home news
20 Days Ago
Floating Header and Footer, inventory tweaks
20 Days Ago
Merge from main
20 Days Ago
subtract 124169 (vclouds/fog)
20 Days Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
20 Days Ago
subtract 124170
20 Days Ago
subtract 124178
20 Days Ago
subtract 124192
20 Days Ago
subtract 124209
20 Days Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
20 Days Ago
compile fix