136,772 Commits over 4,444 Days - 1.28cph!

14 Days Ago
Bunch of skin viewer framing fixes
14 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
14 Days Ago
fixed industrial auto turret laser position
14 Days Ago
merge from workshopskinnable_metal_shop_front
14 Days Ago
Fixed console logs using UTC time instead of local time
14 Days Ago
Metal shop front , set up for workshop. Changed to two materials - front and back
14 Days Ago
Fix client/server version mismatch Lua errors with halo.lua changes
14 Days Ago
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
14 Days Ago
Minor cleanup Fix client/server version mismatch Lua errors with halo.lua changes
14 Days Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
14 Days Ago
Update: use dirty indices for copy Test: none, trivial change
14 Days Ago
Glowing Wallpapers - ceiling stars update, initial setup for wall version
14 Days Ago
Update: propagate PlayerServerStates down to Antihack methods - updates unit tests for changed API Tests: unit & perf tests, ran around craggy
14 Days Ago
Add apartment master lock for breaking into apartments
14 Days Ago
added reverb settings and zones to all different apartment sizes
14 Days Ago
Fix OSX compile
14 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
14 Days Ago
Minor compile warning fixes
14 Days Ago
Remove root transform name from path to gibs, was unnecessary and caused trip ups
14 Days Ago
oxygen_ui_flicker_fix -> main
14 Days Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
14 Days Ago
merge from main
14 Days Ago
pooltable new mesh - texture wip
14 Days Ago
Cobalt Statue - New collider for the metal parts
14 Days Ago
Fix monument blockers spawning all their gib stages on death
14 Days Ago
Disable motion blur because it's still a little broken
14 Days Ago
Add a simple motion blur implementation
14 Days Ago
merge from bc_better_scaling
14 Days Ago
Fix gibbable paths on vent cage blocker
14 Days Ago
frontier hazmat warning spam fix
14 Days Ago
Merge from ssao
14 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
14 Days Ago
fixed frontier hazmat skin constraint setup on right side
14 Days Ago
Added Deep Sea scene, turns the server into a deep sea
14 Days Ago
Bugfix(tests): don't try to manage unit test specific PlayerStates, rely on internal static one (sadface) - also fix ServerOcclusionGroup tests not fully cleaning up players There's an architecture barrier that's hard to push through to support multiple PlayerStates, so keep it simple for now Tests: ran a bunch of unit tests, no longer sporadically failing
14 Days Ago
fixed mesh lod distance causing texture pop in
14 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
14 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
14 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
14 Days Ago
Merge from u6fixes
14 Days Ago
Change default ADS sensitivity multiplier to 0.2
14 Days Ago
Potential fix for nav error logged during root motion
14 Days Ago
Use the new UnsafePass API for the motion vector pass
14 Days Ago
merge from u6fixes
14 Days Ago
Gamepad works again. More debug updates.
14 Days Ago
monumment blocker - vent -- merging gib parts back with main mesh
14 Days Ago
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
14 Days Ago
cobalt mosaic projected decal, material
14 Days Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
14 Days Ago
More fixes. Some debug commands.