252,574 Commits over 3,990 Days - 2.64cph!

6 Months Ago
Add some documentation to IModification
6 Months Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams
6 Months Ago
walkway tileset
6 Months Ago
Make the drone use the roller sounds for now
6 Months Ago
Make the sword less effective against wood since it already does a lot of damage with the balancing tweaks.
6 Months Ago
cleaing up divesite. collision and lods
6 Months Ago
Resource Node balancing (so you can actually get resources)
6 Months Ago
Add AngularDamping to WorldItems so they don't just roll away infinitely
6 Months Ago
Make all block items smaller for now (until we have proper voxel drop)
6 Months Ago
Add WorldModelOffset to ItemAsset, allowing you to scale/reposition the Model in the dropped WorldItem. Make Metal Piece much smaller and have proper origin
6 Months Ago
Fix wireframe render on vertex_color shader
6 Months Ago
Fix for possible NRE in Roller state machine
6 Months Ago
Spawn metal piles Model might need scaling down
6 Months Ago
Drones now have a chance to drop Metal Pieces
6 Months Ago
Updated Textures for Digital Clock
6 Months Ago
Add `flex-shrink: 0` to CraftingMenu group/headers
6 Months Ago
Fix squished Crafting Menu when selecting item with 3 or more required items
6 Months Ago
Fix wolf not following players moving away with lit torches
6 Months Ago
Added Tooltips to ItemSlot
6 Months Ago
Fix not being able to punch voxels with fist as connected client
6 Months Ago
Add torch to bow editor loadout
6 Months Ago
Have wolves look at their prey when circling
6 Months Ago
Fleshed out the display panel. Added LCD font.
6 Months Ago
Spawn players near beaches
6 Months Ago
Update .sbproj
6 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
6 Months Ago
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
6 Months Ago
adjusted standing stones now have their base sunk in the ground Merge branch 'main' of sbox-hc2
6 Months Ago
No mips on ground texture - 1 texel per block probably doesn't need mips
6 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
6 Months Ago
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
6 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
6 Months Ago
Change camera.prefab to Never Network
6 Months Ago
added assetzoo.scene
6 Months Ago
added lightpost assets
6 Months Ago
Tunic rig/burst cloth setup, still WIP
6 Months Ago
Would be good if I hooked this up
6 Months Ago
Put these back Some safety in SetPalette
6 Months Ago
LODs for Digital Clock
6 Months Ago
Fix off-by-1 in Carve
6 Months Ago
Show world name if trying to save an existing world
6 Months Ago
Add return buttons
6 Months Ago
Save new world properly
6 Months Ago
Mark voxel textures as used again
6 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
6 Months Ago
Use block type icon and tint color for inventory icons if applicable
6 Months Ago
For now make spawnpoints a feature
6 Months Ago
Add items for the 4 current block types
6 Months Ago
Reimplement dirt punching
6 Months Ago
Blocks must specify item type if want to drop