144,597 Commits over 4,413 Days - 1.37cph!

8 Months Ago
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8 Months Ago
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8 Months Ago
Tropical island1 setup
8 Months Ago
Merge from /main/vm chainsaw update
8 Months Ago
Improvised walkway LOD/COL/Prefab progress
8 Months Ago
Random materials
8 Months Ago
Make an actual item for the 50cal turret rather than using an m249
8 Months Ago
merge tropical1_prefab to deep_sea
8 Months Ago
Setup s2p for tropical1, bake the prefab
8 Months Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
8 Months Ago
Bake terrain mesh with LODs for tropical_1
8 Months Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
8 Months Ago
Disabled map in the deep sea
8 Months Ago
Merge from naval_update
8 Months Ago
8 Months Ago
merge terrain to mesh utility into deep_sea
8 Months Ago
8 Months Ago
merge from naval_update/deep_sea/portal_effects
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Merge from boat_building
8 Months Ago
Added a list of prefabs for islands and cities instead of using paths
8 Months Ago
Merge from parent
8 Months Ago
Codegen
8 Months Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
8 Months Ago
merge from naval_update
8 Months Ago
Phrases update
8 Months Ago
Compile fix
8 Months Ago
Fixed phrase conflict in PickupErrors
8 Months Ago
Merge from main. (taking oilrig changes from main)
8 Months Ago
naval_update -> naval_update/gun_turret
8 Months Ago
Merge from monument_notification_sounds
8 Months Ago
Increment network protocol for new RPC's
8 Months Ago
Bug fix for a selection of player update animations
8 Months Ago
Merge: from main
8 Months Ago
Restore changes
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
commit of annoying material list that keep modifying until committed
8 Months Ago
FC2 scene to prefab
8 Months Ago
disabling lightgroupattime throughout for now
8 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
8 Months Ago
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8 Months Ago
merge from dome_diesel
8 Months Ago
2 Dome diesel spawns moved to puzzle
8 Months Ago
commit of annoying material list that keep modifying until committed
8 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are