144,640 Commits over 4,413 Days - 1.37cph!

8 Months Ago
Cannon and character animations - first pass
8 Months Ago
merge from main
8 Months Ago
Blueprint fragment despawn rareity set
8 Months Ago
garage door unskinned meshes for flavien
8 Months Ago
merge from print_topologies_command
8 Months Ago
merge from fix_map_mismatch
8 Months Ago
Subtract merge from outboard_motor
8 Months Ago
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8 Months Ago
merge from puzzle_reset_ignore_invis
8 Months Ago
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8 Months Ago
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8 Months Ago
Updated LOD settings for Charity plushies
8 Months Ago
trying reduced sail thrust 3000->2000
8 Months Ago
Added exit time to damaging attacks
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
Charity_plushies -> main
8 Months Ago
Updated pookie bear volumes, no more pookie stacking
8 Months Ago
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8 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
8 Months Ago
boat stability work
8 Months Ago
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8 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
8 Months Ago
merge from codelock_entercode_cache
8 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
8 Months Ago
Setup Single and Dual 50 Cal LODs and Colliders
8 Months Ago
tweaks to culling distance to several prefabs
8 Months Ago
Merge from parent
8 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
8 Months Ago
anim updates for feedback notes
8 Months Ago
floating cities s2p
8 Months Ago
swapped mountable chairs left on all barges
8 Months Ago
8 Months Ago
swapped mountable chairs on floating docks
8 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
8 Months Ago
merge from save272 - Staging wipe
8 Months Ago
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8 Months Ago
medical barge set dressing polish
8 Months Ago
merge from main
8 Months Ago
security prison barge set dressing polish
8 Months Ago
merge from crosshair_allocs
8 Months Ago
network++ save++
8 Months Ago
merge from meta_shift/loot
8 Months Ago
Fix crosshair allocs
8 Months Ago
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8 Months Ago
configurable states/lighting, alpha fresnel, z test with post opaque
8 Months Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
8 Months Ago
scientist_boat_ai -> naval_update
8 Months Ago
Compile fixes