198,679 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fix player model issues
1 Year Ago
Merge from parent (stomp player_model)
1 Year Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
1 Year Ago
Compile fixes, regenerate PlayerAnimation controller
1 Year Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
1 Year Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
1 Year Ago
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1 Year Ago
Protobuf codegen
1 Year Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from gesture_cancel_fix
1 Year Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
1 Year Ago
Fixed horses not being able to pass through holes in terrain
1 Year Ago
Add timer for how long each warmup scene takes to build
1 Year Ago
Merge from main -> protobuf_skip_default_fields
1 Year Ago
Add output scenes path to scene collection prefab
1 Year Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
1 Year Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
1 Year Ago
Delete warmup scenes
1 Year Ago
Update ignore.conf with demos & favorites.cfg
1 Year Ago
Move scenes to an "Output" subfolder
1 Year Ago
Commit empty versions of warmup scenes
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
1 Year Ago
Recreate warmup scenes
1 Year Ago
Added warmup collection scene "WarmupScenes"
1 Year Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
1 Year Ago
Slight refactor & comments added
1 Year Ago
Merge from main -> scene_warmup
1 Year Ago
Make SWEP:Think not run before NextAttack in singleplayer This mimics SWEP:Think's behavior in multiplayer. Call TOOL:Holster and Deploy when switching tools clientside This was done when using gmod_tool serverside only, it is now done when gmod_toolmode changes both clientside and shared. Added 2nd return value to GM:CanArmDupe hook (Community Contribution) Fix util.StringToType "int" erroring with invalid inputs
1 Year Ago
Merge from monument_scenes -> aux1
1 Year Ago
First stage integration
1 Year Ago
cape cloth prefab setup
1 Year Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
1 Year Ago
exported wolf attack test anim
1 Year Ago
merge from main
1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Fix bug causing vendor to just sell one item
1 Year Ago
assets gym scene wip
1 Year Ago
updated test scene
1 Year Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
1 Year Ago
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1 Year Ago
Prototype custom networked root motion
1 Year Ago
pickaxe chain controller LODing
1 Year Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
1 Year Ago
corrected LODing on cloth controllers for ghostsheet