198,874 Commits over 4,140 Days - 2.00cph!

1 Year Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
1 Year Ago
Added side turrets to the vendor
1 Year Ago
Move "Model X has mismatching model version" to -verbose (vbsp.exe) Temporarily partially disable "CBoneAccessor invalid bone id" warnings For cases with error models
1 Year Ago
reduced max tick rate on cloth
1 Year Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
1 Year Ago
updated test scene
1 Year Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
1 Year Ago
Added a toxic pool water surface toxic pool material
1 Year Ago
Vendor attacker is not marked as hostile
1 Year Ago
Wired headlights and spotlights to TOD
1 Year Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
1 Year Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
1 Year Ago
Merge main -> travelling_vendor
1 Year Ago
Updated all radiator positions throughout level
1 Year Ago
tweaked radiator props draw distances, added a white material variant
1 Year Ago
merge from main
1 Year Ago
set dressing progress backup
1 Year Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
1 Year Ago
viewmodel handcuffs - setup viewmodel renderer script
1 Year Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
1 Year Ago
blunderbus admire animation edited
1 Year Ago
radhouse apartments and radiator collision fix
1 Year Ago
Added new remove hood and cuffs radial icons
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed bikes drifting slowly when idle and awake
1 Year Ago
Merge from main
1 Year Ago
set dressing progress backup
1 Year Ago
merge main -> Aux2
1 Year Ago
merge from demo_map_nre_fix
1 Year Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
merge from fix_runtime_profiling_update -> main
1 Year Ago
Fix update, late update, physics & fixed update counters not being reset on the server
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed sidecar wheel visual trouble
1 Year Ago
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
1 Year Ago
Sidecar stuff
1 Year Ago
Fixed sidecar collider trouble
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed several NRE's when opening the map while in a demo and the player has placed markers
1 Year Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
1 Year Ago
Merge Bikes -> main
1 Year Ago
Moved bike driver eye pos forward, avoid clipping with clothing
1 Year Ago
Backups
1 Year Ago
Halve the collision impulse Y
1 Year Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
1 Year Ago
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1 Year Ago
Improve csv exporter to export multiple item data streams at once
1 Year Ago
1 Year Ago