255,955 Commits over 3,990 Days - 2.67cph!

8 Months Ago
Use a ManualResetEvent in TestSubFileSystem.TestWatcherCaseSensitive A bit friendlier for CI runners
8 Months Ago
added 12g shell eject for Spaghelli needs work still
8 Months Ago
added 12g_eject might need cleanup
8 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
8 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
8 Months Ago
added 556_ejectbrass particle changes to 9mm_ejectbrass
8 Months Ago
map updates
8 Months Ago
added 556 casing eject for M4
8 Months Ago
Merge Travelling Vendor + Dynamic Pricing -> Aux2
8 Months Ago
flashbang explosion addition and setup
8 Months Ago
Lowered centre of mass
8 Months Ago
merge fixes
8 Months Ago
Merge main -> Bikes
8 Months Ago
Manifest update and minor test map corrupted reference fix
8 Months Ago
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits
8 Months Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
8 Months Ago
All first-person animgraphs: more replication of newly-updated shared components
8 Months Ago
Support tga and psd image loading Bring back image asset preview with fixed tga and psd support https://files.facepunch.com/layla/1b2111b1/sbox-dev_t0gYLg8tdd.mp4
8 Months Ago
Merge Bikes -> main
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Add angle/grid snap increment spinboxes for custom values, Facepunch/sbox-issues#5691
8 Months Ago
Disable motorbike sand spin Play On Show
8 Months Ago
FPArms: move_groundspeed to move_bob (0,1)
8 Months Ago
added 9mm casings to USP/SD/MP5 added ejectionport component so we can spawn shell casings and gases
8 Months Ago
Improved bike collision ragdoll physics
8 Months Ago
Add hc1_hide_flashbang_overlay
8 Months Ago
All first-person animgraphs: fixed accidental 1001 instead of 1 on move_bob + removed 2nd setting on ironsights (it's now either disabled or enabled... but it's still an int)
8 Months Ago
Update fpxr.lib
8 Months Ago
Disable WholeProgramOptimization
8 Months Ago
Avoid calling Path.GetFullPath for already-rooted paths Fixes TestSubFileSystem.TestWatcherCaseSensitive
8 Months Ago
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8 Months Ago
Don't need move_groundspeed here
8 Months Ago
Allow ADS when reloading
8 Months Ago
Ignore case where bullet trace distance would be zero (?)
8 Months Ago
Missing semicolon! Is this programming day 1?
8 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
8 Months Ago
Add a forward force to the ragdoll when player dies from bike collision
8 Months Ago
No need for manual offset for USP
8 Months Ago
Reduce left right wobble Debug logs for brakes/indicators
8 Months Ago
Set up move_bob parameter
8 Months Ago
Failing test for watching a SubFileSystem involving case sensitivity Watcher events get silently discarded if all conditions are met: * SubFileSystem was created with incorrect case * Changed file path includes a ~ * Any segment of changed file path is short enough to possibly be a SFN
8 Months Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
8 Months Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
8 Months Ago
Merge from main
8 Months Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
8 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
8 Months Ago
Merge from main -> monument_scenes