130,751 Commits over 4,232 Days - 1.29cph!

12 Months Ago
Hook up sounds
12 Months Ago
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12 Months Ago
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12 Months Ago
- ▊█▌▇▊▆▉ ▄▇▊▍▋▍▊▋▍ ▊█ ▊▌▆▄▄▄▄ (▆▆▌▉ ▆▋ ▇▋▉ ▌▄▅▅▄▌▅) - ▄▇▊▌ ▇▅▋▇▇▍▆▄▆▉ ▊▇▌▆ █▄▋ ▉▄ ▌▉▄█▋▊▌█▇▋
12 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
12 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
12 Months Ago
Fix catapult boulder exploding instantly in some cases
12 Months Ago
codegen
12 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
12 Months Ago
Removed unused audio components on the catapult
12 Months Ago
Never cull battering ram wheels
12 Months Ago
assigning new ice material to block
12 Months Ago
manifest + code gen
12 Months Ago
removed old dev dpvold prefab (unused)
12 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
12 Months Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
12 Months Ago
subtracting 108209
12 Months Ago
Subtract 108215
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Merge from shred_helicopters
12 Months Ago
Fixed tread animator changes affecting bradley
12 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
12 Months Ago
Merge from cinematic_gestures
12 Months Ago
Merge from main
12 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
12 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
12 Months Ago
BaseSculpture protobuf id 186 > 182
12 Months Ago
Merge from main
12 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
12 Months Ago
Merge from main
12 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
12 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
12 Months Ago
Merge from main
12 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
12 Months Ago
Merge from main
12 Months Ago
Include System reference, fixes compile error
12 Months Ago
Clean out old textures
12 Months Ago
Merge from main
12 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
12 Months Ago
more wip
12 Months Ago
Underwater visibility increase.
12 Months Ago
merge from queue_improvements
12 Months Ago
merge from analytics_rcon_improvements
12 Months Ago
Fix lock typo
12 Months Ago
Fix compile errors on client
12 Months Ago
merge from analytics_identity_mgmt
12 Months Ago
Dropped gun test Cleanup
12 Months Ago
Cleaned up old tests