198,747 Commits over 4,140 Days - 2.00cph!

1 Year Ago
added collision to storage warehouse, reworked lod1, added dressing.
1 Year Ago
Renamed crcodile anims file
1 Year Ago
1 Year Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
1 Year Ago
Merge from main
1 Year Ago
▍▉▌▋▇▆█▅▆▉▆▄▆ ▆▋▋▌▋▋▌▋▉▅▅▋▉_▍█▍█▉▅▅▇▊▌▉_▉▆█▇▄ & ▅▌▇█▄▇_▋▋▋▊▆▄▄▇█_▋▍▋▇▄
1 Year Ago
▇▆▅▉▌▇▍ ▊▅▅█ ▆▉▋
1 Year Ago
turned default gutter material green for now (test)
1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
Merge from fix_batching_rainbow_logs -> main
1 Year Ago
Merge from dismount_parachute_fix
1 Year Ago
Missed removing the old early exit
1 Year Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
1 Year Ago
Scene to prefab everything
1 Year Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
1 Year Ago
Codegen
1 Year Ago
Fix Protobuf from merge
1 Year Ago
Try switching bikes to Continuous Speculative, let's see how it goes
1 Year Ago
Cherrypick all the code from the /prefabs subbranch
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
merge from biome_visuals_2/prefabs -> aux1
1 Year Ago
#if CLIENT for compile errors
1 Year Ago
Attempt #2 at converting prefabs
1 Year Ago
Merge main -> Bikes
1 Year Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
1 Year Ago
Update converter to only convert prefabs that are nested prefabs
1 Year Ago
Convert moss prefabs into nested prefabs so they work with the conversion
1 Year Ago
Merge Bikes -> main
1 Year Ago
Death screen info for all bikes
1 Year Ago
Items for all the bikes. Bikes are now repairable (metal frags).
1 Year Ago
Update biome_visuals_2/prefabs
1 Year Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
1 Year Ago
Icons for all four bikes
1 Year Ago
Undo first prefab conversion
1 Year Ago
Fixed trike not showing damage
1 Year Ago
Fixed sidecar material damage settings
1 Year Ago
Don't show sprint UI in demos
1 Year Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
1 Year Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
1 Year Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
1 Year Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
1 Year Ago
updated gutter set pieces + lods
1 Year Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
1 Year Ago
Add RendererBatch if all biome variants have it present
1 Year Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
1 Year Ago
Merge Bikes -> main
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
1 Year Ago
Bike audio code edits