256,033 Commits over 3,990 Days - 2.67cph!

8 Months Ago
New cash point spots and extracts
8 Months Ago
Function rename
8 Months Ago
Fix minimap renderer nre in editor
8 Months Ago
Added AddToHeight to all coastal cliffs
8 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
8 Months Ago
Treat Facepunch.XR fail results as warnings Update Facepunch.XR to 1.0.0
8 Months Ago
waste bin assets
8 Months Ago
Add slight jigglebone to mounted primary weapons
8 Months Ago
Fix not checking that directory exists AggregateFileSystem: Normalize the search pattern before searching child filesystems Merge pull request #58 from Facepunch/agg-enum-speedup Speed up EnumeratePathsImpl in AggregateFileSystem For performance reasons, `MountFileSystem`/`AggregateFileSystem` are no longer thread safe when modifying their mounts/filesystems. Remove usage of lock to improve performance. Breaking change: `MountFileSystem`/`AggregateFileSystem` when enumerating files are no longer discarding files with different case sensitive names. Previously `a.txt` and `A.txt` would be considered as a same file. Add new `IFileSystem.EnumerateItems` to optimize scanning by fetching important attributes along the scan (e.g length, file or directory...etc.) Bump to 0.12.0 Fix PhysicalFileSystem on .NET Framework 4.* Merge pull request #60 from Jcw87/physical-net40 Fix PhysicalFileSystem on .NET Framework 4.* Fix coverage in ci Update Zio.Tests with latest coverlet and Test Sdk Remove support for netstandard1.3 Bump to 0.13.0 Update NuGet packages and tests to net6.0 Don't throw on `fs.CreateDirectory("/")` (#61) Add some missing tests for AggregateFileSystem Fix AggregateFileSystem not following fallbacks (#64) Bump to 0.14.0 Use MinVer Update ci to use dotnet-releaser Update ci badges Fix ci with dotnet-releaser when secrets are not available Fix ci with dotnet-releaser when secrets are not available (bis) Use bash with dotnet-releaser in GitHub Action add ZipArchiveFileSystem remove unreachable code change Pair to non generic and rename to EntryState use Interlocked incremement and decrement for EntryState,Count add _openStreamsLock and remove redundant Interlocked de/increments Merge pull request #65 from jakubqwe/ZipArchive add ZipArchive support Add support for net6.0 Update dependencies Update tests for net6.0 Update doc readme for NuGet packaging Update doc readme Made compressionlevel configurable for ZipArchiveFileSystem Merge pull request #68 from Draddy1911/compressionlevel-changeable Made compressionlevel configurable for ZipArchiveFileSystem Fix issue #70, do not allow control characters in path Fix security issues with filesystems, 2nd attempt (#70) Correction GetFirstDirectory Update UPathExtensions.cs Update with use of offset Correction first directory offset Added tests for extension Correction offset Merge pull request #72 from ykafia/ykafia-patch-extension Correction GetFirstDirectory Use C# 10 [Zio] Use file-scoped namespaces [Zio.Tests] Use file-scoped namespaces Merge pull request #73 from carbon/fsn Use file-scoped namespaces Update to net7.0 Remove support for net40 net45 UPath performance improvements (#77) * UPath performance improvements * revert public API changes * missed the documentation tags * restore exception behaviour --------- Co-authored-by: Sandro Bollhalder <sandro.bollhalder@roche.com> Update readme Update readme about net7.0 SDK Improve Code Quality (#80) * Make TextSlice readonly * Update IFileSystem to use file-scoped namespaces * Make NodeResult readonly and pass by reference * Replace NET45 symbol with NETFRAMEWORK * Remove redundant scope * Eliminate a few allocations in ZipArchiveFileSystem and seal private classes * Improve nullability annotations Update tests to .NET 8 + update package dependencies Add nuget.org only config Update ci.yml with nuget config Update readme.md Fix changing directory times Merge pull request #84 from GerardSmit/fix/directory-dates Fix changing directory times Add symlink support Add symlink delete test Add ResolveLinkTarget Refactor ResolveLinkTarget to TryResolveLinkTarget Fix XMLDoc Fix MountFileSystem implementation Add SubFileSystem test Fix tests Fix Linux unit tests Add CI for Linux Fix CI errors Skip SetCreationTime on Linux Fix Dispose Exception by bumping xunit.runner.visualstudio Merge pull request #87 from GerardSmit/fix/linux-unit-tests Fix Linux unit tests Fixed ZipArchiveFileSystem and project warnings Move InternalZipEntry Pass UPath to GetEntry Add extra tests Reduce allocations in UPath.Combine Merge pull request #85 from GerardSmit/feature/symlink Add symlink support Merge pull request #88 from GerardSmit/fix/zip-archive Fixed ZipArchiveFileSystem and project warnings Merge pull request #89 from GerardSmit/fix/upath-combine-allocation Reduce allocations in UPath.Combine Update readme.md Merge branch 'xoofx:main' into master
8 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
8 Months Ago
Add empty action states to input arrays after loading bindings
8 Months Ago
8 Months Ago
some terrain sculpting to accentuate grassy areas
8 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
8 Months Ago
Missing files
8 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
8 Months Ago
fixed culling side wrong on light fixture transparent materials
8 Months Ago
fixing some materials switches that were the result of meshlod changes
8 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
8 Months Ago
merge from black bin fix
8 Months Ago
backup
8 Months Ago
Fixed small and medium non-animated neon signs culling issue
8 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
8 Months Ago
HostSync Equipment.OwnerId
8 Months Ago
Merge from main
8 Months Ago
Don't assign default life state
8 Months Ago
blackbin model gap fix + rotation fix
8 Months Ago
merge from serverevent_commands
8 Months Ago
Fixed server build errors
8 Months Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
8 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
8 Months Ago
Compile fix
8 Months Ago
Player Teleport Hub world wip
8 Months Ago
8 Months Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
8 Months Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
8 Months Ago
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8 Months Ago
No need to have multiple screen panels here
8 Months Ago
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8 Months Ago
.mat missing fix
8 Months Ago
merge from savas_cull - minor loadtime and memory savings
8 Months Ago
Formatting fix
8 Months Ago
8 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
8 Months Ago
Merge issues fixed
8 Months Ago
de_refinery updates
8 Months Ago
Use camera frustum depth for dragdrop trace, fixes Facepunch/sbox-issues#5678
8 Months Ago
Initial flashbang prefabs Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang Sound effect Explode sound Fix resume of flashbang effect Add freeze frame overlay to flashbang Capsule flashbang collider Merge pull request #128 from Facepunch/flashbang Flashbang
8 Months Ago
Capsule flashbang collider
8 Months Ago
Fix resume of flashbang effect Add freeze frame overlay to flashbang