130,750 Commits over 4,232 Days - 1.29cph!

12 Months Ago
Merge from admin_invis_command
12 Months Ago
merge from wire_slack_fix
12 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
12 Months Ago
merge from main
12 Months Ago
Polish jump trajectory and weightiness
12 Months Ago
Catapult projectiles naming
12 Months Ago
enforce burst compatibility on Point3DGrid
12 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
12 Months Ago
Feed entry script with basic setting
12 Months Ago
Fixing skinning issue for catapult rope
12 Months Ago
merge from main
12 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
12 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
12 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
12 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
12 Months Ago
exported updated wolf attack ledge animation
12 Months Ago
Admin stats entry layout
12 Months Ago
blurring a slightly larger radius than the carve
12 Months Ago
updated exports for view and worldmodel
12 Months Ago
cleanup (wrong namespaces and nested jobs)
12 Months Ago
removed unused sculpture convar
12 Months Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
12 Months Ago
Basic UI Setup
12 Months Ago
Catapult ammo projectiles speed and gravity tweaks
12 Months Ago
roof conditionals link
12 Months Ago
increase time before simplification starts - flickers less between hits with slower tools
12 Months Ago
Deleted old towing test prefabs
12 Months Ago
jungle building skin - prefabs for roof conditionals
12 Months Ago
manifest
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
running simplification on editor-generated default block - re-generated block
12 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
12 Months Ago
adjusted deploy volume obb on ice sculpture
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
re-baked default ice block
12 Months Ago
better editor support for marching cubes
12 Months Ago
merge from main
12 Months Ago
More door upgrade checks
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Restored monument marker font
12 Months Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
12 Months Ago
workcart_box_fix_2
12 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
12 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
12 Months Ago
increased sculpture grid resolution
12 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
12 Months Ago
exported updated wolf attack ledge animation
12 Months Ago
Hook up sounds