130,910 Commits over 4,232 Days - 1.29cph!

1 Year Ago
merge from RF_optim
1 Year Ago
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1 Year Ago
Put counter text changes on the correct branch
1 Year Ago
Clean: forgot to save an extra comment Tests: none, trivial change
1 Year Ago
Update: replacing cell budget with a time-per-player budget - Setting this budget to 10micros initially This budget doesn't evaluate every cell, but rather groupings of cells. I'll re-evaluate this once I get to testing big procedural worlds. Tests: Confirmed entire Craggy grid gets streamed to the player
1 Year Ago
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1 Year Ago
Update: added a runtime switch to disable tree batch streaming - Enabled by default Tests: booted with it being both turned on and off
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Fixed a bunch of props in radtown that were either missing LOD components entirely or using LODGroups S2P and HLOD generation
1 Year Ago
Fixed some placeholder stuff for gesture slots that are empty
1 Year Ago
Fixed radial menu defaulting to the text of the last opened radial menu if opening a new menu that has no enabled options (bug is extremely old, very obvious when switching between gesture wheels)
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fixed large stables vendor getting killed on server restart
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Apply distance checks to individual covers instead of cover groups
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from divesite_respawn_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
1 Year Ago
▍▇▇▊ ▊█▅ ▍▌▋▉▌█ ▆▉▇▊▊ ▌█ ▇▍▉▅▉ ▌▆▆▌ ██▍ ▍▅▍▅▌▊▋▊▊ ▅▆ █▉▍ ▇▅▊█▉▊ (▋▅█▍ ▌▆▅▋▅▌ ▄ █▇▊ ▌▆ ▇▇█▍ ▍▆▋▆▋ ▄▉ ▉█'▄▊ █▌▌ ▆▌▊▍▇▉▉ ▍█▌▅▌▅ ▍ ▄▅▌▆▍▉▊ █▇▆▆▌ ▋▉ ▆▅▆▊ ▉▉ ▇▄▉▇ ▄▍▇▍▌▍▅▌▌▊▉▇, ▆██▇▅ ▋██▋█▌ ▄▋▆▊ █▇▊▉▍▉ :█)
1 Year Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
1 Year Ago
Cookie mipmap glitch fix
1 Year Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
1 Year Ago
▊█▇'█ ▅▊▊▍▉▄ ▆▄ ▉▄▉▄ ▇█▉▉▄█ ▌▊▉█▊▄ ▅▇▋▇▍▍ █▋▉ ▌▍▍▄█▉▇▆▅▍▄▊▅▇▅█▄█▅▊▋ ▍▊▄▉▌▆▇▌ ▄▊ ▊▌ ▉▉█ ▊▉▊▍█▇██ ▊█▍▄ ▊▌▌█▆▅ (▌▍▇▌█▉▆▄█▄▇ ▇▌▊▌▊▌▉▌▅▅ █▉▅ █▅▌▆ ▊▄▆▆█▋▋▊ ▅▋▅▄ ▊█ ▍▇▅ ▆▉▇▅ ▍▄▇▊ ▄▍▇▇▅█▆▋)
1 Year Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
1 Year Ago
- Adjusted Bradley spline height. - Check how close before you enter
1 Year Ago
merge from flow_vector_field
1 Year Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
1 Year Ago
Improve cover selection and debug, fix some objects not blocking the trace
1 Year Ago
Added catapult test meshes for Flavien
1 Year Ago
Siege tower constructable tweaks
1 Year Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
1 Year Ago
corrected offset of dpv mounting bounds check
1 Year Ago
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1 Year Ago
Orientation fix on catapult
1 Year Ago
Fixed catapult hierarchy