130,936 Commits over 4,232 Days - 1.29cph!

2 Months Ago
menu_vids -> main
2 Months Ago
More changes to ensure videos dont play on the home page
2 Months Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
2 Months Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
2 Months Ago
linq_optimisations -> main
2 Months Ago
main -> linq_optimisations
2 Months Ago
require hammer for drone pickup to avoid menu issues for now
2 Months Ago
invert IsEmpty flag
2 Months Ago
get storage contents on pickup
2 Months Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
2 Months Ago
Undo of previous CL - too many files snuck in
2 Months Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
2 Months Ago
removed carton box collider, purely visual
2 Months Ago
merge from main
2 Months Ago
switched to fuelsmall loot panel, needs its own really
2 Months Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
2 Months Ago
merge from icelake_barricade_fix2
2 Months Ago
Apply icelake barricade fix on new branch
2 Months Ago
merge from siegeweapon_pulling_fix
2 Months Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
2 Months Ago
merge from tmproemoji_nre_fix
2 Months Ago
Fixed TmProEmojiRedirector NRE
2 Months Ago
Merge from main
2 Months Ago
merge from meta_shift
2 Months Ago
merge from rails_barricade_fix2
2 Months Ago
spike trap deployment pass
2 Months Ago
merge from jungle_storepage_fix
2 Months Ago
Added missing wallpaper to jungle store page
2 Months Ago
Forgot trainyard
2 Months Ago
merge from translate_error_fix
2 Months Ago
Fixed Translate.Get error when converting null strings to Phrase
2 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
2 Months Ago
Cherrypick 129429
2 Months Ago
Add anchor to test save boat
2 Months Ago
merge from naval_update
2 Months Ago
inital spike trap gameplay pass
2 Months Ago
Full anchor functionality wip
2 Months Ago
Merge from dlc_blueprint_warning
2 Months Ago
merge from small spike trap
2 Months Ago
Removed code from the bootstrap that was disabling texture streaming after the new changes
2 Months Ago
merge from meta_shift
2 Months Ago
merge from physics_bounds_commands_fix
2 Months Ago
combined bounds used for both physx bounds commands
2 Months Ago
shore_crate spawn tweaks
2 Months Ago
Spike Trap Material Fix and texture resize
2 Months Ago
Merge from main
2 Months Ago
manifest
2 Months Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
2 Months Ago
shore crate now spawns on T0 beach - rare spawn