130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Baseline from hackweek prototype
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                merge from optimize_reduce_dynamic_occlusion -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove the IsEntityDynamic() override in CookingWorkbenchBBQ because that is not the normal BBQ :(
- don't worry about normal bbq anyways, it was already static and seemed to work fine with occlusion
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Paintball Gun - updated blockout mesh after animation feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null check playable graph when setting animator controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from playable_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                scientist_boat_fixes_3 -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drop rhib group spawn count from 12 to 7:
15 less scientist rhibs will spawn as a result.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                scientist_boat_fixes_3 -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions:
- Standard
- ^ + when aiming
- ^ + when reloading
-  Always
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from buoyancy_deepunderwater_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix playable graph IK issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientist_boat_fixes_3 -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retain group id between saves
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
 
                
                
                
                
                
             
         
        
            
            
            
                
                added physic impact sounds for the PT boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientist_boat_fixes_3 -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dont save the ghost ship hackable crate. Stops save nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ai_vehicle_clipping_check_optim
 
                
                
                
                
                
             
         
        
            
            
            
                
                account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied prefabs.
Dummy coord fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-route setting animator states to playable animation controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientist_boat_fixes_3 -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                scientist_boat_fixes_3 -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix margin check in wander state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Support boat debug ddraw convars on server
 
                
                
                
                
                
             
         
        
            
            
            
                
                PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
 
                
                
                
                
                
             
         
        
            
            
            
                
                BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade.
Blocks now show correct initial health values in edit mode.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled deep sea portals debug by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give a whole second before spawning scientists
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from industrial_pipe_batching -> main