130,480 Commits over 4,232 Days - 1.28cph!

12 Days Ago
merge from buoyancy_deepunderwater_fix
12 Days Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
12 Days Ago
Fix playable graph IK issues
12 Days Ago
scientist_boat_fixes_3 -> naval_update
12 Days Ago
Retain group id between saves
12 Days Ago
fixed clip check
12 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
12 Days Ago
added physic impact sounds for the PT boat
12 Days Ago
scientist_boat_fixes_3 -> naval_update
12 Days Ago
stupid pooling fix
12 Days Ago
Dont save the ghost ship hackable crate. Stops save nre
12 Days Ago
merge from ai_vehicle_clipping_check_optim
12 Days Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
12 Days Ago
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12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Applied prefabs. Dummy coord fixes.
12 Days Ago
Re-route setting animator states to playable animation controller
12 Days Ago
scientist_boat_fixes_3 -> naval_update
12 Days Ago
Compile fix
12 Days Ago
scientist_boat_fixes_3 -> naval_update
12 Days Ago
Fix margin check in wander state
12 Days Ago
Support boat debug ddraw convars on server
12 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
12 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
12 Days Ago
Disabled deep sea portals debug by default
12 Days Ago
Give a whole second before spawning scientists
12 Days Ago
merge from naval_update
12 Days Ago
merge from industrial_pipe_batching -> main
12 Days Ago
merge from npc_PlayerSyncCycle_optim
12 Days Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
12 Days Ago
▍▋▆'▉ ▋▍▍ ▊▄▆▍▉▆▍▊▊▆▉▋▇▉▊▌▄▅▄ ▍▄▍ ▇▇█▅▊▅▄ ▉▅█▉, ▅▋▆▋ ▊▉▅▉ ▅ ▊▉▆█ ▍▊▆▌▆█ ▊▄ ▍▊▋▍ ▉▇ ▊▌▉▅▄▅▆▅▌█▄█▉.▌█▌▇▋▄▍▆▍▌▆▇▊▋▉ ▆▄ ▉▌▅▅▉ ▊▉ ██▅▆▋▋▌ ▋▋▍▌ ▊▄▇▍ ▌▉▅'▊ ▄▇▌█ █▊▍ ▋▍ - ▆▇ ▇▆▋▆▌ ▇▌▋█▆▍▉ ▉▋▍▍▅▋▉▄▉ ▄▍ ▊▆▉ ▄▋▊▌▄▍▉ █▊▉▌▌█▊ ▍▌ ▊█▄▌▇▊▉, ▋▋▄ ▇▅'▋ ▆▇▄▍▆▆▅▅▊▅▍▍ ▄▅▇▄▇ ▆▍ ▄▋▇ ▉▊ █▆▇
12 Days Ago
merge from main -> industrial_pipe_batching
12 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
12 Days Ago
merge from naval_update/deep_sea/billboards
12 Days Ago
Dont try and set navigator, we dont have one
12 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
12 Days Ago
Compile fixes
12 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
12 Days Ago
engine and storage audio files imported
12 Days Ago
PT boat engine sounds imported and implemented and storage imported
12 Days Ago
naval_update -> scientist_boat_fixes_3
12 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
12 Days Ago
Mark ladder as static when parented to building block
12 Days Ago
bug fixes and seagulls added
12 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
12 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
12 Days Ago
Added repair bench to playground.player for easier skin testing
12 Days Ago
Candle Hat repose
12 Days Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
12 Days Ago
merge from playable_fixes