199,006 Commits over 4,140 Days - 2.00cph!

20 Days Ago
merge from main -> party_system
20 Days Ago
merge from party_system -> main
20 Days Ago
Update: add unit test that showcases invalid PooledList<T> pooling Tests: ran the test - fail as expected
20 Days Ago
renamed - remove underscore in mapname
20 Days Ago
bake height map changes
20 Days Ago
Assign textures and bundles
20 Days Ago
QA Island scene/map setup
20 Days Ago
Add ability to add general padding Fixed locker snapping
20 Days Ago
▌▋▍ ▍▊▊▌▍▇
20 Days Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
20 Days Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
20 Days Ago
Icon setup
20 Days Ago
merge from main
20 Days Ago
Steam inventory market price is using the steam client country code
20 Days Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
20 Days Ago
Required items rework. More UI wip.
20 Days Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
20 Days Ago
updaed ship, improved the hull material with macro variation mask and more colour
20 Days Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
20 Days Ago
merge from frontier_external_fixes
20 Days Ago
rework some volumes to make snapping and building block to work nicer
20 Days Ago
Update: projectile perf test Tests: ran the perf test
20 Days Ago
20 Days Ago
more legacy cleanup
20 Days Ago
20 Days Ago
also delete stray Assets\Materials dir, added in 119921
20 Days Ago
deleted beehive natural large and horse costume icon from asset root dir
20 Days Ago
deleted random jungle rock in Asset root dir
20 Days Ago
snap_deployables -> main
20 Days Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
20 Days Ago
Updated legacy wall icon
20 Days Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
20 Days Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
20 Days Ago
manifest
20 Days Ago
main -> snap_deployables
20 Days Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
20 Days Ago
revert_ui_slider_merge_issues -> main
20 Days Ago
Dont stomp new ui volume slider
20 Days Ago
updated files
20 Days Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
20 Days Ago
merge from frontier_external_fixes
20 Days Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
20 Days Ago
merge from rpc_sourcegen
20 Days Ago
merge from abyss_containers
20 Days Ago
merge from lookingat_improvements
20 Days Ago
merge from feedback_report_enum_fix
20 Days Ago
merge from fridge_texture_res
20 Days Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
20 Days Ago
Phrases
20 Days Ago
main -> patrol_heli_revision_2