userHowie Schechtmancancel

744 Commits over 2,557 Days - 0.01cph!

5 Years Ago
Inventory system, resource nuggets, helmet
5 Years Ago
more cc work, jetpack, gamepad controls
5 Years Ago
more cc work
5 Years Ago
organization and new character controller work
5 Years Ago
dynamic cloud effects for all stages, various background tweaks Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Update smallGunOptional.json
5 Years Ago
main menu text fix, block placement bug
5 Years Ago
gamemanager values
5 Years Ago
win state work, leaderboard bug fixes, various fx/sounds, player weight system
5 Years Ago
energy bar, leaderboard, win state(wip)
5 Years Ago
gold blocks spawn coins, coins can be deposited in ship storage, ship storage/ownership, random uses seed and syncs with clients
5 Years Ago
WIP of new game mode
5 Years Ago
[wip]size of blocks can now be scaled with Vector3
5 Years Ago
QOL changes for easier testing, tightened up movement slightly, UI script/go, testing scene
5 Years Ago
fixing bug related to punch gameobjects not being removed properly and spitting out error
5 Years Ago
player now has punch animation and can push other players, takes fewer hits to destroy blocks
5 Years Ago
sound bug fixes, coin spawning fix, some player movement momentum changes
5 Years Ago
blocks have health, players can punch/destroy blocks, item selection visuals/controls
5 Years Ago
updated unity version in jenkinsfile
5 Years Ago
jenkinsfile
5 Years Ago
smaller world, bombs destroy blocks immediatly, player must be further away from raycasthit when building, steam works stuff
5 Years Ago
world should build more reliably when host disconnects/connects, bombs sync better
5 Years Ago
fixed issue with shaky player movement for other clients
5 Years Ago
initial commit
5 Years Ago
initial commit
5 Years Ago
Initial commit initial commit
5 Years Ago
more trigger anim changes
5 Years Ago
pixel group image for fuse trigger, wip Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
background progression for frame more noticable
5 Years Ago
fixing a few bugs and finishing up the rest of the evolving backgrounds Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
more work on progressive backgrounds Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
small tweak to onion background
5 Years Ago
backgrounds for first campaign evolve visually as you progress through each form Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
fixed issue with waves state being interrupted on octopus
5 Years Ago
background evolve work for intro, mech, ocotpus, trench Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
pestilence despawns and spawns between forms for hunter
5 Years Ago
octopus stage waves make certain bg elements more transparent for readability
5 Years Ago
tutorial guy animations and core Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
fixing implementation of existing spawn anims and adding remaining spawn animations as well as animations for claw1
5 Years Ago
remaining spawn animations and missing animations for claw01
5 Years Ago
tutorial guy
5 Years Ago
added spawn anim files for first campaign bosses, implementation still needs work Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
spawn animations for hunter, intro, mech, onion, and trench stages
5 Years Ago
new idle anims for Octopus, clench/idle anims for invasion0 and ship1, modified gun frames for ship1
5 Years Ago
more animations for octopus and invasion
5 Years Ago
replacing broken animations for octopus
5 Years Ago
animations for octopus and invasion
5 Years Ago
camera zoom out at start of stage, replaced some broken clench animations for hunter and storm
5 Years Ago
redid clench animations for hunter1 and storm
5 Years Ago
invasion touch up