744 Commits over 2,557 Days - 0.01cph!
Inventory system, resource nuggets, helmet
more cc work, jetpack, gamepad controls
organization and new character controller work
dynamic cloud effects for all stages, various background tweaks
Merge branch 'master' of SpaceUsurperUnity
Update smallGunOptional.json
main menu text fix, block placement bug
win state work, leaderboard bug fixes, various fx/sounds, player weight system
energy bar, leaderboard, win state(wip)
gold blocks spawn coins, coins can be deposited in ship storage, ship storage/ownership, random uses seed and syncs with clients
[wip]size of blocks can now be scaled with Vector3
QOL changes for easier testing, tightened up movement slightly, UI script/go, testing scene
fixing bug related to punch gameobjects not being removed properly and spitting out error
player now has punch animation and can push other players, takes fewer hits to destroy blocks
sound bug fixes, coin spawning fix, some player movement momentum changes
blocks have health, players can punch/destroy blocks, item selection visuals/controls
updated unity version in jenkinsfile
smaller world, bombs destroy blocks immediatly, player must be further away from raycasthit when building, steam works stuff
world should build more reliably when host disconnects/connects, bombs sync better
fixed issue with shaky player movement for other clients
Initial commit
initial commit
more trigger anim changes
pixel group image for fuse trigger, wip
Merge branch 'master' of SpaceUsurperUnity
background progression for frame more noticable
fixing a few bugs and finishing up the rest of the evolving backgrounds
Merge branch 'master' of SpaceUsurperUnity
more work on progressive backgrounds
Merge branch 'master' of SpaceUsurperUnity
small tweak to onion background
backgrounds for first campaign evolve visually as you progress through each form
Merge branch 'master' of SpaceUsurperUnity
fixed issue with waves state being interrupted on octopus
background evolve work for intro, mech, ocotpus, trench
Merge branch 'master' of SpaceUsurperUnity
pestilence despawns and spawns between forms for hunter
octopus stage waves make certain bg elements more transparent for readability
tutorial guy animations and core
Merge branch 'master' of SpaceUsurperUnity
fixing implementation of existing spawn anims and adding remaining spawn animations as well as animations for claw1
remaining spawn animations and missing animations for claw01
added spawn anim files for first campaign bosses, implementation still needs work
Merge branch 'master' of SpaceUsurperUnity
spawn animations for hunter, intro, mech, onion, and trench stages
new idle anims for Octopus, clench/idle anims for invasion0 and ship1, modified gun frames for ship1
more animations for octopus and invasion
replacing broken animations for octopus
animations for octopus and invasion
camera zoom out at start of stage, replaced some broken clench animations for hunter and storm
redid clench animations for hunter1 and storm