136,087 Commits over 4,444 Days - 1.28cph!

7 Months Ago
box explosives - updated texture settings
7 Months Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
7 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
7 Months Ago
more splat work ferry terminal
7 Months Ago
Merge from netting_placement_rework
7 Months Ago
Merge from main
7 Months Ago
Merge from parent
7 Months Ago
more splat on the right of ferry terminal
7 Months Ago
Boat planner can go into tc tool slots
7 Months Ago
naval_update -> main
7 Months Ago
glass surface types for airfield hangars
7 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
7 Months Ago
deleted stray foundation piece water_well_b
7 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
7 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
7 Months Ago
merge from fix_boat_teleport_checks -> naval_update
7 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
7 Months Ago
Set tropical terrain material decal layers 0 & 1
7 Months Ago
Merge from tropical_shore
7 Months Ago
Adjust shore and underwater values
7 Months Ago
Merge from naval_update
7 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
7 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
7 Months Ago
Merge from parent
7 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
7 Months Ago
reduce cannon fire mech sound volume slightly
7 Months Ago
assign UI handling sounds to boat deployables
7 Months Ago
Null check in TerrainPath:FindClosest
7 Months Ago
RHIB storage sounds
7 Months Ago
Add PT Boats to deep sea vehicle whitelist
7 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
7 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
7 Months Ago
space lr300 sounds
7 Months Ago
Fix tropical1 terrain size, and add earlier assert
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
7 Months Ago
RC (not s2p'd)
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
7 Months Ago
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7 Months Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
7 Months Ago
Boat prefabs
7 Months Ago
Docks
7 Months Ago
Merge from naval_update
7 Months Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
7 Months Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled