136,813 Commits over 4,444 Days - 1.28cph!

1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
Fixed storage barrel b corner snapping
1 Year Ago
Cleanup
1 Year Ago
Fix typo on legacy wood - updated strings
1 Year Ago
Merge from main
1 Year Ago
Fixed snapping not working right on brutalist foundations
1 Year Ago
Continuing working on blends for floating walkways
1 Year Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
1 Year Ago
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
1 Year Ago
Optim: reduced unnecessary Transform reads in batched position/rotation update, also added AddRange(BufferList<>) function to BufferList to change to that for marginally faster loop speed Test: consistency tests passing with serial using old method still
1 Year Ago
Update: BaseRaidBenchmark - adjust the camera positioning to get the full circle in view Tests: ran the scene
1 Year Ago
set repairable definition correctly so items can be spraypaint skinned
1 Year Ago
Deployable snapping setting Fixed some padding issues
1 Year Ago
Added new UI sound slider to the new settings menu
1 Year Ago
Added new map markers binds in the settings
1 Year Ago
Added a button to reset keybinds individually
1 Year Ago
Update: BaseRaidBenchmark - players are visible and dressed Tests: ran the scene
1 Year Ago
Rebuild manifest
1 Year Ago
Merge from main
1 Year Ago
Setup for third person testing
1 Year Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
1 Year Ago
New: BaseRaidBenchmark - stress test client via a raid scenario - Doesn't do much, just ground framework Tests: ran the scene - saw players spawn (but not their visuals)
1 Year Ago
Update: World Setup Benchmark -> BiomeBenchmark World Setup rename - replaced default params on BiomeBEnchmark with placeholder to indicate they don't do anything Tests: none, trivial changes
1 Year Ago
Connect Modal styling
1 Year Ago
Fix minigun world model briefly spinning when being equipped in third person
1 Year Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
1 Year Ago
Possible BaseOven.CookVisuals NRE fix
1 Year Ago
merge from party_system -> main
1 Year Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
1 Year Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
1 Year Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
1 Year Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
1 Year Ago
Merge from main
1 Year Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
1 Year Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
1 Year Ago
merge from main
1 Year Ago
Localization
1 Year Ago
Pull DLC price from steam, show discounted price and discount percent when on sale
1 Year Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
1 Year Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
1 Year Ago
Merge from main
1 Year Ago
(subtract) to get the right value
1 Year Ago
Implemented store DLC tab, wired the dlc overlay pages
1 Year Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit
1 Year Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
1 Year Ago
Reverted 123230 "merge from session_analytics", needs more work
1 Year Ago
Do not build bootil 64 bit on linux/osx
1 Year Ago
Threadtools/tier0 merges from x86-64 Update Windows build scripts again Build bootil 64 bit Can now build 64bit filesystem, addons, addons_fs, vpklib, vpk and vtex
1 Year Ago
Fix NRE from party menu trying to render when opening DM menu in chat
1 Year Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel