reporust_rebootcancel

128,614 Commits over 4,140 Days - 1.29cph!

50 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
51 Days Ago
Merge from fish_pose_fix
51 Days Ago
Upgrade fbx exporter for exposed export options API
51 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
51 Days Ago
Merge from frontier_external_fixes
51 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
51 Days Ago
Merge from frontier_external_fixes
51 Days Ago
Some improvements to free spray behaviour on external walls
51 Days Ago
Merge from trimmed_asset_warmup
51 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
51 Days Ago
Merge from main
51 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
51 Days Ago
Merge from autoturret_peacekeeper
51 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
51 Days Ago
Merge from simple_floating_entity (includes latest main)
51 Days Ago
Merge from parent
51 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
51 Days Ago
Merge from food_spoil_pool_fix
51 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
51 Days Ago
Finally fixed it
51 Days Ago
Finish loading screen flex mockup
51 Days Ago
More gesture menu stuff
51 Days Ago
Merge from team_invite_changes
51 Days Ago
Don't allow duplicates in the invite list
51 Days Ago
WIP: Initial new loading screen setup
51 Days Ago
Removed some temporary testing logic
51 Days Ago
Merge from main
51 Days Ago
Merge from autoturret_peacekeeper
51 Days Ago
Merge from main
51 Days Ago
Slight menu transparency if in game
51 Days Ago
Menu open and close fade in/out
51 Days Ago
Stop quit modal from preventing escape from being picked up in game
51 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
51 Days Ago
Fixed settings warmup nre
51 Days Ago
merge from fix_compile_tester_editor -> main
51 Days Ago
Fix compile tester so it targets the editor assembly as well
51 Days Ago
merge from print_light_counts -> main
51 Days Ago
wip gesture menu
51 Days Ago
Fix compile error
51 Days Ago
Undo subtract
51 Days Ago
optimize FindActiveWaterBodies()
51 Days Ago
merge from main -> print_light_counts
51 Days Ago
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51 Days Ago
merge from party_system -> aux1
51 Days Ago
merge from party_system -> aux1
51 Days Ago
Add kickparty command to remove members from your party
51 Days Ago
Fix party not showing for the player who joins a party via an invite
51 Days Ago
merge from abyss_storage_fix
51 Days Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
51 Days Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock