130,958 Commits over 4,232 Days - 1.29cph!

3 Months Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
3 Months Ago
Remove testing model for collider placement from mannequin
3 Months Ago
Progress & terrain files.
3 Months Ago
merge from vclouds_default_enable
3 Months Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
3 Months Ago
PT Boat progress
3 Months Ago
gunshot_network_range_improvements -> main
3 Months Ago
Remove logs
3 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
3 Months Ago
Fixed breakdown button loc
3 Months Ago
Fixed boots being in the wrong order in the skin viewer
3 Months Ago
merge from skinviewer_boots_fix
3 Months Ago
Tilesets.
3 Months Ago
decor_lighting_dlc -> main
3 Months Ago
syncvar_load_fix -> decor_lighting_dlc
3 Months Ago
Fix some syncvars not loading in properly
3 Months Ago
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3 Months Ago
merge from decor_lighting_dlc
3 Months Ago
Fixed bulb string lights and fairy lights not working in builds
3 Months Ago
Allow placement of ceilling lights on rocks
3 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
3 Months Ago
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3 Months Ago
Set chandelier last length default value to -1
3 Months Ago
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3 Months Ago
▇▅▉█▋▅▄▉▊ ▍▋▌▋▄▉ ▄▆▌▍▍▊█▍ ▌▋ ▆▆▄▇ ▅▌▊ ▆▍▇▄▄█▋▅▇ ▊█▆▌█▄▄▇ ▍▄ ▌▋▉▆ ▍▆▊▋▉ ▍ ▍▅█ ▅. ▄▊▋▊ ▉▄▌ ▅▋▊▍▍▊▍▆▅ ▆▋█▄▄▍▊▊ ▇▋▇▊ ▅▆▇▉▍▅▋ ▌▆ ▇▋▍▆▊, ▍▍ ▆▄▊▋▉ █▊▆ ▋█▄▅▄▅▆ ▌▊▅▄▉▇ █▍█▅ █▌▌▍▉▌▇▄ ▊▇▇▅▊▅▊.
3 Months Ago
fix mannequin LODs, remove ability to lock mannequin
3 Months Ago
Set correct mip map bias when using indirect instancing
3 Months Ago
merge from decor_lighting_dlc
3 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
3 Months Ago
enabled read/write on spotlight gibs
3 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
3 Months Ago
added collision mesh for beanbag chairs
3 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
3 Months Ago
merge from main
3 Months Ago
Restored LoadSave on playground scene
3 Months Ago
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3 Months Ago
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3 Months Ago
zoomitem_nre -> main
3 Months Ago
Prevent zoomitem NRE - check if the sky is null first
3 Months Ago
main -> gunshot_network_range_improvements
3 Months Ago
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3 Months Ago
Merge from workshop_metallic_2
3 Months Ago
Fixed WorkshopEditor opening on wrong page
3 Months Ago
Merge formatting fix
3 Months Ago
Reapplying WorkshopEditor scene changes
3 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
3 Months Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
3 Months Ago
Merge from main