147,546 Commits over 4,444 Days - 1.38cph!

5 Days Ago
Fix SenseComponent.Tick InvalidOperationException
5 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
5 Days Ago
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5 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
5 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
5 Days Ago
large apartment tweaks
5 Days Ago
collapsed blocker update
5 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
5 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
5 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
5 Days Ago
merge from hanging pot plants
5 Days Ago
set dressing progress in floor 5
5 Days Ago
Log warning instead of error when no save file for navmesh is found
5 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
5 Days Ago
Fix compile errors
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
renamed to wip title bar games, rebuilt skins
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
5 Days Ago
update from main
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
set dressing progress in floor 5
5 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
5 Days Ago
Merge from main
5 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
5 Days Ago
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5 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
6 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
6 Days Ago
update SetRenderFunc calls
7 Days Ago
subtract 153677 areacheck_parent_fix
7 Days Ago
cherrypicking 153697
7 Days Ago
merge from spraycan_reskin_refactor
7 Days Ago
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7 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
7 Days Ago
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7 Days Ago
fix for last thrown dart in 2p counting as next players first throw
8 Days Ago
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8 Days Ago
Communal interiors progress / top floor dressing
8 Days Ago
Glass AR - worldmodel
8 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
8 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
8 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
8 Days Ago
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