193,480 Commits over 4,079 Days - 1.98cph!

12 Days Ago
Midpoint changes
12 Days Ago
fix missing sun mesh/stars/moon
12 Days Ago
fix boomerang throwing nre in demo
12 Days Ago
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12 Days Ago
remove unused LUT property from ClimateParameters
12 Days Ago
Temp neutralizing the other biome posts.
12 Days Ago
Sharpness tweak
12 Days Ago
Initial experiements with making the tail of the vine a spline
12 Days Ago
Fixing skinning for outbreak scientist bib mask
12 Days Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
12 Days Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
12 Days Ago
plugging holes in jungle_ruin_e - s2p
12 Days Ago
distance curve only on biome fog, not atmosphere
12 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
12 Days Ago
fix command buffer sort order
12 Days Ago
Jungle post.
12 Days Ago
add fog distance curve
12 Days Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
12 Days Ago
Added "entitycount" server command, returns ent count of specified name.
12 Days Ago
add fog color gradient
12 Days Ago
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12 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
12 Days Ago
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12 Days Ago
fix missing cs kernel
12 Days Ago
merge from qol_explosive_protection_max -> main
12 Days Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
12 Days Ago
Fix compile error
12 Days Ago
Simplify AI visibility status, improve logging,
12 Days Ago
Single Shallow Shelves - Added cinematic 4k textures and material
12 Days Ago
vinemountable_demo_fix -> main
12 Days Ago
compile fix
12 Days Ago
Only show error mesh highlight if no item upgrade placements are possible.
12 Days Ago
floating city whitebox
12 Days Ago
vinemountable_demo_fix -> main
12 Days Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
12 Days Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
12 Days Ago
Merge from macos_env_volume_issues
12 Days Ago
fixed discrepancy in 1p camera position when equipping jungle ak
12 Days Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
12 Days Ago
merge from jungle_update/hunter_vision
12 Days Ago
Server compile fix again
12 Days Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
12 Days Ago
merge from jungle_update/hunter_vision
12 Days Ago
Server compile fix
12 Days Ago
merge from jungle_update/hunter_vision
12 Days Ago
Compile fix
12 Days Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
12 Days Ago
Added scent emission to crocodile, panther and tiger