147,546 Commits over 4,444 Days - 1.38cph!

5 Days Ago
merge from bradley_inactive_error_fix
5 Days Ago
merge from large_furnace_place_effect_fix
5 Days Ago
merge from spawngrid_spacing_fix
5 Days Ago
merge from catapult_ragdoll_error_fix
5 Days Ago
merge from spraycan_reskin_refactor
5 Days Ago
merge from pool_analyzer_non_caching_methods
5 Days Ago
update apartment_complex_monument/prototype/mailbox
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
Cherrypick CS 153556 (compile simulator fix)
5 Days Ago
Update manifest
5 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
5 Days Ago
Modified cap hair conditional to work with miners hat
5 Days Ago
Codegen
5 Days Ago
Cache last successful sample position, check it first on next thruster fire.
5 Days Ago
Codegen
5 Days Ago
Fix scientist chasing into water
5 Days Ago
merge from main
5 Days Ago
merge from skinmodal_fix
5 Days Ago
merge from skinviewer_fixes_june26
5 Days Ago
merge from store_background_fixes
5 Days Ago
merge from cartbutton_friendlist_fix
5 Days Ago
5 Days Ago
Include sample count
5 Days Ago
merge from menu_notifications
5 Days Ago
Compile fix
5 Days Ago
Modified conditionals to not clip with certain hats
5 Days Ago
merge from main
5 Days Ago
merge from console_focus_fix
5 Days Ago
merge from strobelight_flags_fix
5 Days Ago
debug logs
5 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
5 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
5 Days Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
5 Days Ago
Final LOD fix Spotlight
5 Days Ago
Further cleanup, boolean gating for lookup creating
5 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
5 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
5 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
5 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
5 Days Ago
Compile fix
5 Days Ago
Cleanup, rewrites
5 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
5 Days Ago
main -> demo_compatability_layer
5 Days Ago
update_metabolism_network_optimization -> main
5 Days Ago
Code cleanup
5 Days Ago
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5 Days Ago
merge from main