193,474 Commits over 4,079 Days - 1.98cph!

12 Days Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
12 Days Ago
finish position lerp on dismount before drawing updating the vine position
12 Days Ago
Remove log
12 Days Ago
Merge: from main
12 Days Ago
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests
12 Days Ago
Bugfix: ProfileExporter.JSON - reset allocation graphs - Reset when a new frame starts - Reset on worker threads if it allocates Tests: snapshot in editor on craggy
12 Days Ago
underwater colors river-ocean blend
12 Days Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
12 Days Ago
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
12 Days Ago
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
12 Days Ago
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
12 Days Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
12 Days Ago
merge from fix_outbreak_scientist_underground -> main
12 Days Ago
Progress
12 Days Ago
Fix compile error
12 Days Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
12 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
12 Days Ago
Make fsm budget constant
12 Days Ago
better_vine_visuals -> main
12 Days Ago
Better vine renderer and vine hang point placement
12 Days Ago
main -> better_vine_visuals
12 Days Ago
Outbreak Scientist death avatar
12 Days Ago
vine_visual_desync_fix -> main
12 Days Ago
Fix vine desyncing if a player jumps on it during its animating state
12 Days Ago
lame mie masking for time being
12 Days Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
12 Days Ago
fix for no biome map
12 Days Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
12 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
12 Days Ago
merge from main -> fix_outbreak_scientist_underground
12 Days Ago
Fix compile error
12 Days Ago
add global reflection mults that work
12 Days Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
12 Days Ago
Fix shields not working on croc and tiger
12 Days Ago
vine_viewmodel_demo_fix -> main
12 Days Ago
Viewmodel demo fix
12 Days Ago
merge from main
12 Days Ago
merge from jungle_update
12 Days Ago
merge from jungle_dlc
12 Days Ago
Merge from blowpipe_test_tweaks
12 Days Ago
More changes.
12 Days Ago
Add outbreak scientist to AIArena
12 Days Ago
boomerang_demo_fix -> main
12 Days Ago
Midpoint changes
12 Days Ago
fix missing sun mesh/stars/moon
12 Days Ago
fix boomerang throwing nre in demo
12 Days Ago
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12 Days Ago
remove unused LUT property from ClimateParameters
12 Days Ago
Temp neutralizing the other biome posts.