139,396 Commits over 4,474 Days - 1.30cph!

9 Days Ago
Fix compile error
9 Days Ago
Fix scientists not spawning in some areas
9 Days Ago
merge from editor_fix_cpu_affinity -> main
9 Days Ago
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
9 Days Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
9 Days Ago
merge from fix_serverport_editor -> main
9 Days Ago
Cleaned out old ground plane
9 Days Ago
Sat remains improvements.
9 Days Ago
merge from main
9 Days Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
10 Days Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
10 Days Ago
Prevent ghostships from checking mainland navmesh
10 Days Ago
merge from cui_updates
10 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
10 Days Ago
merge from main
10 Days Ago
merge from demo_ui_2
10 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
10 Days Ago
Merged Pull Requests * Fixed spawnmenu Lua error * Removed unnecessary material override for Ep2 Antlion Guard Fix a crash with vehicles on level transitions
10 Days Ago
merge from fix_itemmanager_domain_reload -> main
10 Days Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
10 Days Ago
merge from demo_ui_2
10 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
10 Days Ago
update from main
10 Days Ago
Fix NRE in FinishLoadingRoutine
10 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
10 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
10 Days Ago
merge from fix_elevator_button_restart -> main
10 Days Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
10 Days Ago
Bump CPS
10 Days Ago
Additional potential UI state/race fix
10 Days Ago
Merge from satellite_crash
10 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
11 Days Ago
merge from game_room_dlc
11 Days Ago
fix darts animationevent tag
11 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
11 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
11 Days Ago
fix manifest missing wtp & gas station entities
11 Days Ago
merge from fix_bag_nickname -> main
11 Days Ago
merge from game_room_dlc
11 Days Ago
merge from darts_game
11 Days Ago
Merge from satellite_crash
11 Days Ago
11 Days Ago
Embed rust utk
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from pmm
11 Days Ago
Maintained monuments related .meta changes from running manifest
11 Days Ago
Manifest
11 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
11 Days Ago
Merge from playermaintainedmonuments
11 Days Ago
Change from Property -> Method so it's more clear it's doing work