197,036 Commits over 4,110 Days - 2.00cph!

11 Days Ago
Merge from main
11 Days Ago
Merge from trimmed_asset_warmup - updated to main
11 Days Ago
Merge from main
11 Days Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
11 Days Ago
Merge from lockedcrate_shock_effect_parent
11 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
11 Days Ago
merge from new_menu
11 Days Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
11 Days Ago
new_menu -> aux3
11 Days Ago
Even dumber compile errors.
11 Days Ago
more wip
11 Days Ago
new_menu -> aux3
11 Days Ago
compile fixes
11 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
12 Days Ago
WIP: still some weird y rotation offsets
12 Days Ago
merge from new_menu
12 Days Ago
Weekly skins countdown widgets
12 Days Ago
Fix debug camera not tracking the correct object when playing back demos
12 Days Ago
Fixed text wrapping issues for the featured limited skin
12 Days Ago
Fixed store tab navigation not changing button states
12 Days Ago
marge from party_system -> main
12 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
12 Days Ago
Network++
12 Days Ago
Codegen
12 Days Ago
heli_crash_canyon -> main
12 Days Ago
Ensure helicopter cant crash at canyon c
12 Days Ago
naval_update -> scientist_rhib
12 Days Ago
main -> naval_update
12 Days Ago
Terrain deploy volume
12 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
12 Days Ago
12 Days Ago
Merge from main -> party_system
12 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
12 Days Ago
Remaining biomes in climate.
12 Days Ago
Fix compiile error
12 Days Ago
Ignore invites for a party you are already in
12 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
12 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
12 Days Ago
General store background crossfade when focused on pack categories
12 Days Ago
Limited tab scroll view
12 Days Ago
Added a debug command to print the weekly skins
12 Days Ago
Merge from trimmed_asset_warmup
12 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
12 Days Ago
Fix some prefab issues from older merges
12 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
12 Days Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
12 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
12 Days Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
12 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it