197,060 Commits over 4,110 Days - 2.00cph!

12 Days Ago
naval_update -> scientist_rhib
12 Days Ago
main -> naval_update
12 Days Ago
Terrain deploy volume
12 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
12 Days Ago
12 Days Ago
Merge from main -> party_system
12 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
12 Days Ago
Remaining biomes in climate.
12 Days Ago
Fix compiile error
12 Days Ago
Ignore invites for a party you are already in
12 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
12 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
12 Days Ago
General store background crossfade when focused on pack categories
12 Days Ago
Limited tab scroll view
12 Days Ago
Added a debug command to print the weekly skins
12 Days Ago
Merge from trimmed_asset_warmup
12 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
12 Days Ago
Fix some prefab issues from older merges
12 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
12 Days Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
12 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
12 Days Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
12 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
12 Days Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
12 Days Ago
merge from macos-water-fixes
12 Days Ago
merge from findactivewaterbodies_optim
12 Days Ago
fix server compile
12 Days Ago
▋▄▅▉ ▇▋▌▍▊▍▇▄
12 Days Ago
more sun configurableness
12 Days Ago
Store limited tab scrollview
12 Days Ago
Fixed flex grid vertical height
12 Days Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
12 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
12 Days Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
12 Days Ago
new_menu -> aux3
12 Days Ago
Minor cleanup
12 Days Ago
sun glow modulation texture, configurable mesh vs glow intensities
12 Days Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
12 Days Ago
M15 Pistol - WIP Texture update
12 Days Ago
new_menu -> aux3
12 Days Ago
compile fix
12 Days Ago
new_menu -> aux3
12 Days Ago
Session page can now understand and quit demos
12 Days Ago
new_menu -> aux3
12 Days Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
12 Days Ago
Second pass on floating walkways, with proper textures (WIP)
12 Days Ago
Use old demo ui setup for the demo system
12 Days Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor