193,491 Commits over 4,079 Days - 1.98cph!

13 Days Ago
First pass view model camera animations for all explosives
13 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
13 Days Ago
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13 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
13 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
13 Days Ago
jungle_update -> vine_capsule_render
13 Days Ago
Reassigned materials
13 Days Ago
jungle_update -> Aux3
13 Days Ago
boomerang_fixes-> jungle_update
13 Days Ago
Increased world model bounds sizing
13 Days Ago
jungle_update -> aux3
13 Days Ago
boomerang_fixes -> jungle_update
13 Days Ago
Restore animation and holster changes
13 Days Ago
jungle_update -> boomerang_fixes
13 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
13 Days Ago
Fixing clipping around knee for coco armour pants
13 Days Ago
Reset 3p anims on holster even if its not the local player
13 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
13 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
13 Days Ago
Dont put boomerangs too deep into the ground
13 Days Ago
Fixed boomerang backpack position
13 Days Ago
Fix wolf2 collisions
13 Days Ago
Better gravity over distance
13 Days Ago
Fixing cocoknight view model leaves clipping through armour
13 Days Ago
Bump snake bite slow duration from 4->6 seconds
13 Days Ago
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13 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
13 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
13 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
13 Days Ago
Code organisation and cleanup
13 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
13 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
13 Days Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
13 Days Ago
Merge from particle_light_cull
13 Days Ago
floating city initial scene prep/setup
13 Days Ago
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13 Days Ago
jungle ak viewmodel updates
13 Days Ago
merge from jungle_update
13 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
13 Days Ago
Boar trail tweaks
13 Days Ago
Trail subdivisions based on graphics settings Pooling
13 Days Ago
Tweaked trail width and color for all animals
13 Days Ago
Delete some commented blowpipe code
13 Days Ago
removed croc pie from recipelist
13 Days Ago
merge from jungle_update
13 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
13 Days Ago
Cooked bigcat meat more heal over over and calories
13 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
13 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
13 Days Ago
Better switching between instancing on/off, and more clean up