160,379 Commits over 4,566 Days - 1.46cph!

10 Days Ago
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10 Days Ago
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10 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
10 Days Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
10 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
10 Days Ago
made creative building tier for hackweek idea. Building tier is invulnerable, invisible but still has collision and can be deployed on with items, wallpaper etc. Can be used to block off areas or have floating displays.
10 Days Ago
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10 Days Ago
merge from fruit_trees
10 Days Ago
merge from main
10 Days Ago
merge from fruit_trees
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
10 Days Ago
S2P tropical Island 2 + 3
10 Days Ago
Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings LuaJIT and Bootil can build using GCC14 VPC builds using latest GCC, and does so successfully with GCC14 Game can now build using GCC14
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
10 Days Ago
fix the contact shadows option being removed by mistake
10 Days Ago
Male body material setups
10 Days Ago
add preview material tattoo option for easier testing
10 Days Ago
merge from main -> optimize_position_update
10 Days Ago
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10 Days Ago
Add leans to cow and sheep
10 Days Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
10 Days Ago
Cherrypick 167668 scarecrow error fix
10 Days Ago
Share "wait for navmesh" between fsms
10 Days Ago
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Merge from main
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Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
10 Days Ago
meta files that keep appearing
10 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
10 Days Ago
Shears animation polish pass
10 Days Ago
merge from critters_cleanup
10 Days Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
10 Days Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
10 Days Ago
hide HP bar for dead critters
10 Days Ago
warhead garage door anim improved
10 Days Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
10 Days Ago
fix jobs errors for crabs and jellyfish
10 Days Ago
fix jellyfish SSS
10 Days Ago
3-solver mixed-BC setup on plague hazmat for testing
10 Days Ago
debug tooling-
10 Days Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
10 Days Ago
Cleanup unused frog assets
10 Days Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
10 Days Ago
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Merge from gamemode_clans_restrictions
10 Days Ago
Merge from gamemode_clans_restrictions