225,833 Commits over 3,714 Days - 2.53cph!

11 Days Ago
Basic sprint progress bar
11 Days Ago
Various pedal bike work
11 Days Ago
Double middle finger gesture
11 Days Ago
Hand IK rotation edit
11 Days Ago
Lerp the sprint pose change
11 Days Ago
New sprint mode pose for bicycle rider
11 Days Ago
Full manifest rebuild
11 Days Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
11 Days Ago
Middle finger gesture
11 Days Ago
Pedal bike setup bits and pieces
11 Days Ago
Greybox scene changes
11 Days Ago
More build cleanup, not much progress
11 Days Ago
Fix recoil properties not being modified
11 Days Ago
nature models, more track piece work, tutorial map work, more tutorial hints, tutorial hint messages, materials and textures, less tilting from pedaling, sample scene in blender
11 Days Ago
Shadergraph: Named branch nodes are attributes
11 Days Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
11 Days Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
11 Days Ago
Expose BaseProjectile fields too
11 Days Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
12 Days Ago
updating bicycle model
12 Days Ago
adding bike_sidecar prefab and WIP bicycle setup
12 Days Ago
Fix loading old polygon mesh when texture origin wasn't per face
12 Days Ago
check for unstuck
12 Days Ago
Added a simple custom testing framework
12 Days Ago
Respawn on awake
12 Days Ago
Added a bunch of old assets Spawn walls
12 Days Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
12 Days Ago
Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool
12 Days Ago
Basic overall maze layout generation https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
12 Days Ago
Refactor, editor tweaks, working on generator
12 Days Ago
Started work on a shooting range scene (https://files.facepunch.com/tony/1b0611b1/sbox-dev_XK299N0MPB.jpg)
12 Days Ago
Add a bunch of mazes, can set item spawns https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png
12 Days Ago
Initial commit WIP maze resource https://files.facepunch.com/ziks/2024-05-06/sbox-dev_ATtk51LrlD.png
12 Days Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
12 Days Ago
camera tweaks, enemy sprite flipping, etc networking fixes, etc nametag info panel timer panel
12 Days Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
12 Days Ago
SAR + P17 cam anim tweaks
12 Days Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
12 Days Ago
merge from main
12 Days Ago
Finally got a maybe working bundle out of this, still way too slow
12 Days Ago
Leaderboard backup, run #11562
12 Days Ago
Viewmodel camera anims for P17 deploy and reloads
12 Days Ago
Greybox scene changes
12 Days Ago
First person greybox scene for vm anims
12 Days Ago
Reverted vm cam idle clip to 2 frame duration
12 Days Ago
Better naming for vm cam clips
12 Days Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
12 Days Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
12 Days Ago
Turn off root motion on viewmodel camera animator
12 Days Ago
Fixed SAR reload sounds being out of sync