193,508 Commits over 4,079 Days - 1.98cph!

14 Days Ago
Merge from particle_light_cull
14 Days Ago
floating city initial scene prep/setup
14 Days Ago
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14 Days Ago
jungle ak viewmodel updates
14 Days Ago
merge from jungle_update
14 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
14 Days Ago
Boar trail tweaks
14 Days Ago
Trail subdivisions based on graphics settings Pooling
14 Days Ago
Tweaked trail width and color for all animals
14 Days Ago
Delete some commented blowpipe code
14 Days Ago
removed croc pie from recipelist
14 Days Ago
merge from jungle_update
14 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
14 Days Ago
Cooked bigcat meat more heal over over and calories
14 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
14 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
14 Days Ago
Better switching between instancing on/off, and more clean up
14 Days Ago
phrases
14 Days Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
14 Days Ago
merge from Description_Update/Description_update_Round2
14 Days Ago
merge from main
14 Days Ago
Merge from jungle_update
14 Days Ago
Can now shield block snake attacks
14 Days Ago
merge from jungle_update
14 Days Ago
Stricter shallow shelf placement to prevent another stacking exploit
14 Days Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
14 Days Ago
merge from jungle_dlc
14 Days Ago
4k cinematic jungle ar materials and textures
14 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
14 Days Ago
tiny blowpipe deploy sound tweak
14 Days Ago
blowpipe sounds
14 Days Ago
Merge from jungle_update
14 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
14 Days Ago
boomerang sounds
14 Days Ago
Trees will now drop any attached explosives when they start to fall
14 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
14 Days Ago
Merge from jungle_update
14 Days Ago
More hypothetical LODComponent.GetDistance checks
14 Days Ago
add color scale parameter for stars
14 Days Ago
Merge from jungle_update
14 Days Ago
Fixed not being able to reskin the shelves
14 Days Ago
merge from main
14 Days Ago
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14 Days Ago
initial jungle ak viewmodel prefab and attachments setup
14 Days Ago
network++
14 Days Ago
Fixed line renderer color not being applied Line fading
14 Days Ago
jungle_update -> Aux3
14 Days Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16