197,072 Commits over 4,110 Days - 2.00cph!

13 Days Ago
merge from /MiscMissingSounds
13 Days Ago
merge from add_missing_excavator_sfx
13 Days Ago
merge from codeanalysis_build_stripping
13 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
13 Days Ago
merge from abyss_storage_fix
13 Days Ago
Restore settings gesture wheel prefab guid
13 Days Ago
Remove RendererBatch from whitebox pieces
13 Days Ago
Manifest
13 Days Ago
Merge from parent
13 Days Ago
merge from mo' env volume changes
13 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
13 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
13 Days Ago
Merge from trimmed_asset_warmup
13 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
13 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
13 Days Ago
Merge from photo_filter
13 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
13 Days Ago
Merge from fish_pose_fix
13 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
13 Days Ago
Upgrade fbx exporter for exposed export options API
13 Days Ago
Merge from frontier_external_fixes
13 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
13 Days Ago
Merge from frontier_external_fixes
13 Days Ago
Some improvements to free spray behaviour on external walls
13 Days Ago
Merge from trimmed_asset_warmup
13 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
13 Days Ago
Merge from main
13 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
13 Days Ago
Merge from autoturret_peacekeeper
13 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
13 Days Ago
Merge from parent
13 Days Ago
Merge from simple_floating_entity (includes latest main)
13 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
13 Days Ago
Merge from food_spoil_pool_fix
13 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
13 Days Ago
Finally fixed it
13 Days Ago
Finish loading screen flex mockup
13 Days Ago
More gesture menu stuff
13 Days Ago
Merge from team_invite_changes
13 Days Ago
Don't allow duplicates in the invite list
13 Days Ago
WIP: Initial new loading screen setup
13 Days Ago
Removed some temporary testing logic
13 Days Ago
Merge from main
13 Days Ago
Merge from autoturret_peacekeeper
13 Days Ago
Merge from main
13 Days Ago
Slight menu transparency if in game
13 Days Ago
Menu open and close fade in/out
13 Days Ago
Stop quit modal from preventing escape from being picked up in game
13 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
13 Days Ago
Fixed settings warmup nre