147,553 Commits over 4,444 Days - 1.38cph!

10 Days Ago
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10 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
10 Days Ago
Add snapping to auto turret and flame turret through the new auto system
10 Days Ago
merge from main
10 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
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10 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
10 Days Ago
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10 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
10 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
10 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
10 Days Ago
Fixed keybind reset button not working
10 Days Ago
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convert sculpting controller to us InputSystem
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Generic popup button size tweaks
10 Days Ago
Restored save loadout popup
10 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
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Merge from main
10 Days Ago
merge fixes
10 Days Ago
Move cheaper check up
10 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
10 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
10 Days Ago
Add debug logging behind a convar for satellite crash location calculations
10 Days Ago
Merge from main
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Metas galore
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merge from main
10 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
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Merge from main
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merge from m16a2 (empty magazine reload animation)
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Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
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Merge from apartment complex to bring work over
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WIP on industrial barricades before switching branches
10 Days Ago
apartment complex s2p
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deploy updates on 3p animation content
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merge from PlayerRigUpdate2
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lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
10 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
10 Days Ago
Charity plushies setup
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Merge from main
10 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
10 Days Ago
Show time remaining for rent in the vending machine storage loot panel
10 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store