224,785 Commits over 3,714 Days - 2.52cph!

10 Days Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
10 Days Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
10 Days Ago
Centre default window positions to the screen, or main editor window where it's present
10 Days Ago
merge from patrol_heli_floor_clip
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from RF_craftingcosts
10 Days Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
10 Days Ago
Squashed commit of initial standalone exe and wizard Squashed commit of full exe implementation Wizard cleanup, shares wizard code between publish/standalone Rebase fixes
10 Days Ago
Organized some prefabs/resources
10 Days Ago
Increase RF frequency range from 4 to 6 digits
10 Days Ago
Swapped heli death detection to an overlap sphere centered on its transform
10 Days Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
11 Days Ago
Speedo ui
11 Days Ago
Merge monument crash
11 Days Ago
Merge main
11 Days Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
11 Days Ago
Fixed animator hasAmmo param not getting populated
11 Days Ago
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
11 Days Ago
Merge from gate_serialisation_fix
11 Days Ago
Reset and restart keys
11 Days Ago
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
11 Days Ago
Compile fix
11 Days Ago
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11 Days Ago
player update. edited 3p ak47 anims
11 Days Ago
Forgot to remove a codelock in the fence gate prefab...
11 Days Ago
Added an exception for garage doors IO wire parenting
11 Days Ago
packages-lock merge fix
11 Days Ago
Code cleanup, pairing & loading fixes
11 Days Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
11 Days Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
11 Days Ago
Some cleanup
11 Days Ago
Example SVG
11 Days Ago
Added PolygonModelRenderer to help test
11 Days Ago
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11 Days Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
11 Days Ago
merge from 95921
11 Days Ago
Input update
11 Days Ago
merge from #95921 main
11 Days Ago
merge from branch
11 Days Ago
merge from main
11 Days Ago
Boost pad Ignore zones that aren't checkpoints Merge branch 'main' of sbox-unicycle-frenzy
11 Days Ago
Adding weekly skins - April 18 2024
11 Days Ago
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11 Days Ago
Cherry picking Unity.AI.Navigation 2022 changeset
11 Days Ago
Unity 2022 part 1
11 Days Ago
Heavy loot tweak
11 Days Ago
Delete now un-used prefabs
11 Days Ago
Move .cs files to /Code
11 Days Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory