197,112 Commits over 4,110 Days - 2.00cph!

14 Days Ago
merge from kill_bees_command
14 Days Ago
merge from collisionmeshdata_error_fix
14 Days Ago
merge from improve_rug_pickup
14 Days Ago
merge from bag_phrase_standardisation
14 Days Ago
merge from train_disconnect_fix
14 Days Ago
merge from clone_icons_fix
14 Days Ago
2-week yolo merge from main
14 Days Ago
Simple AO baker implementation
14 Days Ago
trawler latest props progress
14 Days Ago
subtract print_light_counts
14 Days Ago
merge from adjust_shelf_pickup_volumes
14 Days Ago
merge from tutorial_jungle_rock_fix
14 Days Ago
merge from abyss_containers
14 Days Ago
merge from BowWeapon_cleanup
14 Days Ago
merge from print_light_counts
14 Days Ago
merge from train_clipping_parent_fix
14 Days Ago
Merge from mixing_item_delete_fix
14 Days Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
14 Days Ago
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14 Days Ago
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14 Days Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
14 Days Ago
More cleanup, update icon
14 Days Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
14 Days Ago
Mannequin uses new mesh
14 Days Ago
Merge from hackweek_manny
14 Days Ago
Merge from main
14 Days Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
14 Days Ago
Merge from parent
14 Days Ago
Minor cleanup for CeilingLight
14 Days Ago
merge from main
14 Days Ago
Fixed wire slack not working with string lights
14 Days Ago
merge from main
14 Days Ago
merge from mousewheel_binds_fix
14 Days Ago
Can now bind mousewheeldown and mousewheelup from the settings
14 Days Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
14 Days Ago
Fixed mouse wheel key combos not being bindable
15 Days Ago
Fixed LR300 steam item description generation
15 Days Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it.
15 Days Ago
hanging lights
15 Days Ago
Manifest
15 Days Ago
Merge from trimmed_asset_warmup
15 Days Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
15 Days Ago
merge from main
15 Days Ago
fix water rendering issues on macOS
15 Days Ago
merge from session_analytics
15 Days Ago
Added session_start and session_end events Added session_id field to every events
15 Days Ago
merge from main
15 Days Ago
Flex grid min values on row count and row min height
15 Days Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
15 Days Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor