156,500 Commits over 4,536 Days - 1.44cph!

8 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
8 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
8 Months Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
8 Months Ago
Fixed LOD distance issues on docks B and C
8 Months Ago
naming fix
8 Months Ago
updates on kiosk D blockout
8 Months Ago
Fixed missing aerial collider.
8 Months Ago
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8 Months Ago
Fixed collider issues on signal computer
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
merge from LNY26
8 Months Ago
merge from naval_update
8 Months Ago
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8 Months Ago
apartments greybox progress
8 Months Ago
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8 Months Ago
Adding burst cloth to horse mask
8 Months Ago
WIP blockout for rentable shop kiosk variant D
8 Months Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
8 Months Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
8 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
8 Months Ago
Updated video, added shutter frame media
8 Months Ago
merge from artistpack_storepage
8 Months Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
8 Months Ago
updated 3p shield anims exported
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Cannon is no longer a IBoatBuildingPiece
8 Months Ago
- Setup leg animator for the new player rig - FInd and assign new masks
8 Months Ago
turret_hotfix_networkrange_fix -> main
8 Months Ago
turret_rear_turret_aiming_fix -> main
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from naval_missions
8 Months Ago
Add some extra guards and server error logs if saved missions objective count is wrong
8 Months Ago
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8 Months Ago
Merge from naval_update
8 Months Ago
Merge from main
8 Months Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
8 Months Ago
Merge from naval_update
8 Months Ago
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8 Months Ago
mortar ammunition lods and materials
8 Months Ago
spawnpoint adjustment
8 Months Ago
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8 Months Ago
apartments greybox progress, early facade mockup test
8 Months Ago
merge from main
8 Months Ago
Merge from naval_update
8 Months Ago
Rework multiple boat station warning message display.
8 Months Ago
Paddle animation updates for in kayak and using paddle as weapon
8 Months Ago
Remove hold to place timer on boat building station