196,943 Commits over 4,110 Days - 2.00cph!

4 Days Ago
patrol_heli_revision_2 -> main
4 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
4 Days Ago
Potential fix for scientists not opening doors sometimes
4 Days Ago
merge from frontier_external_fixes
4 Days Ago
main -> patrol_heli_revision_2
4 Days Ago
populate_heli_path_nre_fix -> main
4 Days Ago
Additional check in map view
4 Days Ago
Fix scientists shooting super fast
4 Days Ago
removed wire from wall_a
4 Days Ago
removed stray damage volume
4 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
4 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
4 Days Ago
syncvar_none_compile_fix -> main
4 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
4 Days Ago
merge from main
4 Days Ago
WIP
4 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
5 Days Ago
Merge from toolgun_deploy_fix
5 Days Ago
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5 Days Ago
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5 Days Ago
Fixed missing toolgun deploy sfx
5 Days Ago
Merge from nametag_streamer_fix
5 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
5 Days Ago
Merge from mission_create_streamlining/outpost_spawning
5 Days Ago
Fix compile errors
5 Days Ago
Converted the mission info panel to a flex element
5 Days Ago
Add a mission complete screen (pretty wip right now)
5 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
5 Days Ago
merge from party_system -> main
5 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
5 Days Ago
Fix compile errors
5 Days Ago
Add document spawn points to other fishing villages
5 Days Ago
merge from party_system -> main
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
5 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
5 Days Ago
Merge from compiled_field_fixes
5 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
5 Days Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
5 Days Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
5 Days Ago
Ignore party invites from non steam friends
5 Days Ago
merge from main -> party_system
5 Days Ago
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5 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
5 Days Ago
trawler ship hull material vcol blends progress, more uving
5 Days Ago
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5 Days Ago
Fix GitHub Desktop's fuckup yet again (lights.rad)
5 Days Ago
Add command to join party by ID
5 Days Ago
separate volume slider for UI sounds