198,704 Commits over 4,140 Days - 2.00cph!

4 Days Ago
Merge from main
4 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
4 Days Ago
Adjust shadow fade transition
4 Days Ago
Foliage assets bake
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
4 Days Ago
Merge from censorship_cubes_alt_look
4 Days Ago
Merge from lighthouse_ladder_climb_fix
4 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
4 Days Ago
Remove optimized loading from the experimental options menu
4 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
4 Days Ago
merge from new_menu
4 Days Ago
Skin viewer framing tweaks, added discord trophy
4 Days Ago
Merge from fix_paste_stability -> main
4 Days Ago
Fix typo
4 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
4 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
4 Days Ago
merge from qol_print_queues -> main
4 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
4 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
4 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
4 Days Ago
Item modal new design Fixes
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
merge from qol_autosave_convars -> main
4 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
4 Days Ago
Merge from hardcore_refresh
4 Days Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
4 Days Ago
Add back the premium modal Hook it into the premium tags as usual
4 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
4 Days Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
4 Days Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
4 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
4 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
4 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
4 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
4 Days Ago
Merge from main
4 Days Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
4 Days Ago
Fixed store NREs when Steam is down
4 Days Ago
Merge from main
4 Days Ago
Fixed store nre
4 Days Ago
Remove MAX_TEXLIGHTS limit from VRAD Update prop water level calculation More accurate water level for props, so props half submerged are no longer considered fully submerged. Explosion code now updates the water level before checking, so RPGs can properly explode floating props now More 64bit progress - VBSP almost runs It still needs vphysics, and model related changes Partial model related merges from x86-64 VBSP warns when vphysics.dll is missing Increase physgun_maxrange maximum value to 32k
4 Days Ago
Start on additional auto-screenshots for workshop submissions
4 Days Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
4 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds