136,016 Commits over 4,293 Days - 1.32cph!

5 Days Ago
Slightly delay BakeDragAngles on init
5 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
5 Days Ago
merge from main
5 Days Ago
merge from naval_update
5 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
5 Days Ago
merge from main
5 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
5 Days Ago
merge from main
5 Days Ago
frameless canvases - moved tape outwards to improve tiling
5 Days Ago
merge from artist_pack_dlc
5 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
5 Days Ago
Merge from parent
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from small_engine_colliders_fix
5 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
5 Days Ago
Paintable windows are destroyed when a player boat sinks
5 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
5 Days Ago
Started work on setting up performance tests for shadow presets
5 Days Ago
meds box guide mesh and gib surface property on prefab
5 Days Ago
adaptor position on scrap, stone, ammo, explosive box
5 Days Ago
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5 Days Ago
Merge from artist_pack_dlc
5 Days Ago
Merge from main
5 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
5 Days Ago
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5 Days Ago
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5 Days Ago
artist pack deployable sounds
5 Days Ago
merge from main
5 Days Ago
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6 Days Ago
Merge from naval_update
6 Days Ago
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6 Days Ago
Merge from naval_missions
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Merge from parent
6 Days Ago
Merge from naval_update
6 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
6 Days Ago
Merge from naval_missions
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
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6 Days Ago
Update manifest (manifest)
6 Days Ago
Update manifest (prefabs)
6 Days Ago
merge from naval_update
6 Days Ago
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6 Days Ago
Optimise HasRequiredItem
6 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
6 Days Ago
Tweaked colliders on the small engine deployable prefab
6 Days Ago
merge from main
6 Days Ago
merge from main