224,813 Commits over 3,714 Days - 2.52cph!

4 Days Ago
Fixed colored wires reverted to default color when clearing one of their segments
4 Days Ago
Cleaned up and refactored wiretool color pie menu
4 Days Ago
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
4 Days Ago
Update arctic suit prefab
4 Days Ago
Changed semantic slots, added UV debug mode
4 Days Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
4 Days Ago
Updated wind frequencies Fixed transmission problem
4 Days Ago
subtracting 96120 Workshop Normal Map Fix
4 Days Ago
blunderbus viewmodel set up
4 Days Ago
holographic sight worldmodel
4 Days Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
4 Days Ago
Merge main
4 Days Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
4 Days Ago
Fixed speedtree shader bsdf settings
4 Days Ago
Fix polygon mesh texture offset not serializing
4 Days Ago
Fixed off alignment
4 Days Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
4 Days Ago
Ensure cargoships docking path for harbor 2 is properly centered
4 Days Ago
Update gridtool library
4 Days Ago
Adding texture vis tools
4 Days Ago
PhysicsWorld no longer needs these horrible events
4 Days Ago
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4 Days Ago
Prevent heli from trying to crash at underwater labs
4 Days Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
4 Days Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
4 Days Ago
Move gridmaptool to library
4 Days Ago
Can detach attachables from attachment point Add detach sounds More work on attachbles feel Add events for when stuff gets attached to interactables, weapon is an interactable - can only fire when magazine is attached and has ammo
4 Days Ago
adding more test trees
4 Days Ago
Merge
4 Days Ago
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4 Days Ago
added leaves_scatter_c skin + snow blend for leaves tileable mat
4 Days Ago
Example model viewer scene
4 Days Ago
Just move it all to a library
4 Days Ago
Move ModelViewer to library
4 Days Ago
Improve accuracy of placing interactables in your hands
4 Days Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
4 Days Ago
Remove SteamAudioScene and all that shit
4 Days Ago
merge from main
4 Days Ago
Fixed error when not running in VR mode
4 Days Ago
merge from fix_recycler_scrap_remainder
4 Days Ago
merge from junkyard_crane_col_fix
4 Days Ago
merge from external_holdtobuild
4 Days Ago
Only query if not empty
4 Days Ago
Reduced external wall placement to 1.5 seconds, down from 3
4 Days Ago
bike lods
4 Days Ago
merge from fix_compressed_modded_tag
4 Days Ago
merge from electricity_power_fixes/2/doorcontroller
4 Days Ago
merge from gunaudiofixes
4 Days Ago
merge from helk_qol_01
4 Days Ago
merge from external_holdtobuild