193,471 Commits over 4,079 Days - 1.98cph!

5 Days Ago
fix sigil wallpaper
5 Days Ago
Fix: Add "vine" to texture streaming exclude patterns.
5 Days Ago
caves S2P
5 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
5 Days Ago
update variants number
5 Days Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
5 Days Ago
merge from main
5 Days Ago
progress backup on the trawler greybox
6 Days Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
6 Days Ago
Possible AutoTurret.AimOffset NRE fix
6 Days Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
6 Days Ago
Fixed a list leaking from pool while vine swinging
6 Days Ago
Fixed shark attacks not making any noise if the show blood option is set to false
6 Days Ago
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
6 Days Ago
manifest
6 Days Ago
merge from main
6 Days Ago
main ➡️ syncvars
6 Days Ago
merge from main - RC
6 Days Ago
fixed unlocking of jungle pack, updated store icons
6 Days Ago
jungle bamboo kit lods remade
6 Days Ago
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6 Days Ago
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6 Days Ago
6 Days Ago
minor cleanups Minor cleanups More minor cleanups
6 Days Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
6 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
6 Days Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
6 Days Ago
merge from main
6 Days Ago
merge from jungle_update (fixes optimizations)
6 Days Ago
Kapok AO shadow proxy
6 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
6 Days Ago
merge from main
6 Days Ago
Fix texture streaming exclude pattern for keypad lock shock effect
6 Days Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
6 Days Ago
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6 Days Ago
fix jungle ambience playing offshore for real this time
6 Days Ago
Remove leather gloves from Techtreet0
6 Days Ago
boomerang_demo_timing_fix -> main
6 Days Ago
More accurate results in demo than before
6 Days Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
6 Days Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
6 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
6 Days Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
6 Days Ago
Merge from snake_ping_fix
6 Days Ago
Fix NRE relating to ping leeway for console spawned players
6 Days Ago
Sky/Cloud improvements at twilight.
6 Days Ago
Ground foliage geometry optimization
6 Days Ago
Setup more reliable found collider check
6 Days Ago
More work on schizolobium variants A and B