193,471 Commits over 4,079 Days - 1.98cph!
Fix: Add "vine" to texture streaming exclude patterns.
fixed occurences of light leaking in cave segments prefabs
set cave glow worms to world layer
turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
Removed model component from all deployable corpse prefabs, not needed
Fixes some missing string warning when repairing them
progress backup on the trawler greybox
Fixed player getting stuck while on ladder in core of excavator if excavator rotates
Player will now be parented to the excavator entity while on the ladder
Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this
S2P excavator
Possible AutoTurret.AimOffset NRE fix
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
Fixed a list leaking from pool while vine swinging
Fixed shark attacks not making any noise if the show blood option is set to false
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
fixed unlocking of jungle pack, updated store icons
jungle bamboo kit lods remade
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minor cleanups
Minor cleanups
More minor cleanups
Laser detector:
- fixed not detecting player when placed closed to a doorway
- fixed detecting entities through constructions and deployables
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
merge from jungle_update (fixes optimizations)
Hura crepitans billboard tweaks to make pop-in less obvious
Fix texture streaming exclude pattern for keypad lock shock effect
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
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fix jungle ambience playing offshore for real this time
Remove leather gloves from Techtreet0
boomerang_demo_timing_fix -> main
More accurate results in demo than before
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies
Don't attempt to move the boomerang if the demo is scrubbing
Try and predict model state if scrubbing
make tod sun/moon mesh brightness configurable in edit/play mode
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug
Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
Merge from snake_ping_fix
Fix NRE relating to ping leeway for console spawned players
Sky/Cloud improvements at twilight.
Ground foliage geometry optimization
Setup more reliable found collider check
More work on schizolobium variants A and B