129,998 Commits over 4,201 Days - 1.29cph!

5 Days Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
5 Days Ago
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5 Days Ago
Fix compile error
5 Days Ago
merge from multiline_console
5 Days Ago
Fix unintended new lines after auto completing commands.
5 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
5 Days Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
5 Days Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
5 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
5 Days Ago
Merge: from main Needs codegen
5 Days Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
5 Days Ago
Fixed networking of ammo types for weapons Bump steam.inf Remove lua_matproxy_nobindmat Matproxies no longer push thousands of material objects to Lua Removed dummy user messages for removed haptics stuff Change ScreenFade network to just use floats Get rid of CHudMenu & its usermsg Remove dummy vote HUD user messages Remove Lua hacks that depend on up to date clients Changes around sv_visiblemaxplayers * It is now networked to clients and used for the loading screen data (in place of maxplayers), also appears in server_spawn event (on client?) * Add convar limits to sv_visiblemaxplayers (-1 to 128) * Removed unused globals set by `loading.lua` * Removed server data printed to console from loading screen (most of that data is duplicated by console print from server anyway) * Updated the aforementioned console print from server to include more data * Updated the color of the aforementioned console print (SVC_Print) to be unique Nuking SVC_Menu Improve networking precision of world clicker * This fixes VERY jumpy tool ghosts in singleplayer when using context menu aiming, especially close to crosshair.
5 Days Ago
Turn some DevMsg to DevWarnings * has an invalid spotlight * Warning, funcladder with block * --- Host_NewGame --- Properly prevent damage-inducing view punch from falldamage * It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway.
5 Days Ago
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5 Days Ago
Manifest update
5 Days Ago
Compile fix
5 Days Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
5 Days Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
5 Days Ago
merge from Halloween_25_Update/PH
5 Days Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
5 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
5 Days Ago
Card table world canvas culling based on distance
5 Days Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
5 Days Ago
Run anims on place/block change
5 Days Ago
Fix compile error
5 Days Ago
Final gen
5 Days Ago
rpc_improvements -> main
5 Days Ago
shadows render correctly
5 Days Ago
Generated new HLOD for floating city 1
5 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
5 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
5 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
5 Days Ago
Adding new v4 driiving anims to source
5 Days Ago
Ship lighting progress.
5 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
5 Days Ago
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5 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
5 Days Ago
merge from boat_building
5 Days Ago
5 Days Ago
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5 Days Ago
Merge from naval_update
5 Days Ago
Start setting up improved npc grenades
5 Days Ago
merge from boat_building
5 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
5 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
5 Days Ago
Compile fix
5 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
5 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.