196,947 Commits over 4,110 Days - 2.00cph!

6 Days Ago
add tod gradients for some cloud parameters
6 Days Ago
M15 Pistol - Texture update, world model + rebaked texture set
6 Days Ago
Updated textures and prefab setup
6 Days Ago
6 Days Ago
fixed broken skinning on male grass skirt legs lod 3
6 Days Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
6 Days Ago
merge from party_system -> main
6 Days Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
6 Days Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
6 Days Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
6 Days Ago
Missed Files
6 Days Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
6 Days Ago
Fix NRE when connecting in party
6 Days Ago
merge from main -> party_system
6 Days Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
6 Days Ago
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6 Days Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
6 Days Ago
Fix incorrect height calulation on new flee point Remove logs
6 Days Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
6 Days Ago
merge from decor_lighting_dlc/merge_resolve
6 Days Ago
merge from main
6 Days Ago
added test wall_storage prefab and built manifest
6 Days Ago
T1 SMG view model camera update
6 Days Ago
subtracted merge
6 Days Ago
main -> patrol_heli_revision_2
6 Days Ago
syncvar_vector_fix -> main
6 Days Ago
Fix errored netread logic
6 Days Ago
merge from erosion
6 Days Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
6 Days Ago
syncvar_vector_fix -> main
6 Days Ago
Cherrypick syncvar vector fix
6 Days Ago
Ensure the same references are generated throughout
6 Days Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
6 Days Ago
WIP
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Changed wood teas slurp SFX to match other teas
6 Days Ago
M15 Pistol - updated textures
6 Days Ago
viewmodel m15 pistol rig skinning and animation edits
7 Days Ago
merge from erosion (burst aot fixes)
7 Days Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
7 Days Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
7 Days Ago
Wheel
7 Days Ago
merge from erosion
7 Days Ago
merge from main
7 Days Ago
Merge from steering_wheels
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode