225,840 Commits over 3,714 Days - 2.53cph!

4 Days Ago
Pump events correctly Track all session states, just convert directly from OpenXR to FPXR
4 Days Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
4 Days Ago
merge from fix_translation_default
4 Days Ago
Fixed saving issue with debug language
4 Days Ago
Set default debug language back to 0 - sorry!
4 Days Ago
Static library Headless support Example project
4 Days Ago
Support maps in ResourceStringControlWidget (local and cloud)
4 Days Ago
Prevent heli from crashing at quarry
4 Days Ago
Pump events
4 Days Ago
Patrol points now take the height of the ground into consideration
4 Days Ago
Lets update the refs while we're here - v7.0.408
4 Days Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
4 Days Ago
Indentation fixes
4 Days Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
4 Days Ago
Delete fpxr_platform.cpp
4 Days Ago
Tabs -> spaces
4 Days Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
4 Days Ago
Folders clean up
4 Days Ago
Initial commit
4 Days Ago
Restored files
4 Days Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
4 Days Ago
wild grass billboards test files and setup
4 Days Ago
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4 Days Ago
GameTransform.FixedUpdateInterpolation (bool) (def: true)
4 Days Ago
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)
4 Days Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
4 Days Ago
Fixed WireColorSettings scriptables loading
4 Days Ago
Holy... have I done it?
4 Days Ago
additive_fire FX for incendiary ammo impacts
4 Days Ago
networking fixes, etc healthpack spitter enemy bullet
4 Days Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
4 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Days Ago
added soil_a material
4 Days Ago
correcting file directory for chipboard_a
4 Days Ago
merge from horse_fixes
4 Days Ago
added r_prop bone to mask on 3p blunderbus anims
4 Days Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
4 Days Ago
merge from default_vendorname_translation
4 Days Ago
merge from io_ui_powervalues_fix
4 Days Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Days Ago
Twitch Drop garage door
4 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Days Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
4 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
4 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
4 Days Ago
merge from /electricity_power_fixes/2/doorcontroller
4 Days Ago
merge from fix_muzzle_boost_burst_slower
4 Days Ago
Make editor startup with missing components more unlikely (but not totally fixed)
4 Days Ago
Add twitch drops skins to scene