147,546 Commits over 4,444 Days - 1.38cph!

2 Days Ago
Scaling, convars.
2 Days Ago
assign proper scaling root to spawned charms in skin viewer
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
Add basic object motion vector shader (WIP)
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
merge from main
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Switch between billboard and model (wip)
2 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
2 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
2 Days Ago
merge from attachment_charms
2 Days Ago
merge from contact_lowresasset_fix
2 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
2 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
2 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
2 Days Ago
autofind_deployable_snapping -> main
2 Days Ago
Mark auto snap as experimental
2 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
3 Days Ago
Post merge fixes
3 Days Ago
merge from main
3 Days Ago
merge from attachment_charms/skinviewer
3 Days Ago
fixed Paintable shop sign at apartments zfighting in paint view
3 Days Ago
Billboard tests
3 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
3 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
3 Days Ago
merge from spraycan_reskin_refactor
3 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
3 Days Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
3 Days Ago
Update the test commands to just use the final stage
3 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
3 Days Ago
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
3 Days Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
3 Days Ago
main -> autofind_deployable_snapping
3 Days Ago
secondary_connection_voices_fix -> main
3 Days Ago
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
3 Days Ago
set dressing progress on 1st floor of wing
3 Days Ago
merge from main
3 Days Ago
Merge from new_navmesh_fixes, fix scientists chasing into water, and wolf / tiger logging errors after leaping
3 Days Ago
Manifest, localization
3 Days Ago
Merge from main
3 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
3 Days Ago
Charms can be inspected using the skin viewer
3 Days Ago
merge from vending_mapmarker_pooling_fix