129,513 Commits over 4,201 Days - 1.28cph!

35 Days Ago
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35 Days Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
35 Days Ago
Set sprite packing mode to enabled again, ffs
35 Days Ago
more_video_optims -> main
35 Days Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
35 Days Ago
floating city 2 layout polish, better connection to casino barge
35 Days Ago
updated arctic base puzzle respawn for fragments s2p
35 Days Ago
sphere tank s2p
35 Days Ago
Only load in the shockbyte modal when we need it, not at initialisation
35 Days Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
35 Days Ago
Update sail prefab with rig
35 Days Ago
Anchor timed action Codegen
35 Days Ago
Merge from naval_update/sails
35 Days Ago
Sphere tank and radtown now have a basic green card puzzle
35 Days Ago
merge from hackweek_crosshair_customization
35 Days Ago
merge from main
35 Days Ago
Fix crosshair being visible in main menu
35 Days Ago
exported large sail animations
35 Days Ago
Sort steering wheel menu priorities
35 Days Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
35 Days Ago
Water bucket and jerry can entity, hold type and anim update
35 Days Ago
merge from burst_1_8_25
35 Days Ago
Sails and steering wheel can only be placed on construction
35 Days Ago
Empty more store pageoverlay texture refs
35 Days Ago
Basic fragment always spawn at blue card desk, remove from green manifest
35 Days Ago
More store texture refs moved to sprites
35 Days Ago
added lod setup for cannon
35 Days Ago
manifest
35 Days Ago
Merge from parent
35 Days Ago
Merge from main
35 Days Ago
greencard desk always spawns a single basic blueprint fragment
35 Days Ago
supply drop always spawns basic fragments
35 Days Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
35 Days Ago
floating city 2 layout polish
35 Days Ago
merge from meta_shift
35 Days Ago
Medical barge, shifted location of security tower a bit for better flow
35 Days Ago
merge from main
35 Days Ago
Merge from foliage_instancing (indirect instancing fix)
35 Days Ago
Merge from main
35 Days Ago
Make foliage instancing compatible with indirect instancing
35 Days Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
35 Days Ago
pt_boat_gameplay -> naval_update
35 Days Ago
We are moving! Fuel storage Item storage
35 Days Ago
Adjust water plane points for PID
35 Days Ago
Fix engine access Place mount points properly
35 Days Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
35 Days Ago
Add AI support to the new PT Boat
35 Days Ago
Higher HP than RHIB Slower than RHIB Setup test item
35 Days Ago
merge from main
35 Days Ago
Engine speed adjustments Setup dual propellers