134,942 Commits over 4,293 Days - 1.31cph!

59 Days Ago
Merge from main
59 Days Ago
Arctic biome stuff
59 Days Ago
AccessoryManager prefab wip implementation
59 Days Ago
merge from main
59 Days Ago
Frogboot charm art assets & prefab setup
59 Days Ago
Arctic biome revamp
60 Days Ago
Filename consistency
60 Days Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
60 Days Ago
60 Days Ago
Spawn table stuff & related files
2 Months Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
2 Months Ago
2 Months Ago
More spawn related stuff
2 Months Ago
Savas-specific spawn tables.
2 Months Ago
More bounds checking for texture related methods Merged Pull Requests * Minor optimizations for new game screen Strip out more obnoxious symbols from server names Allow copying server name from detailed server view Pull Request: Minor server list optimizations
2 Months Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
2 Months Ago
merge from main
2 Months Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
2 Months Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
2 Months Ago
re-set viewmodel rendererer on base weapon
2 Months Ago
Initial files,folders and prefab setup
2 Months Ago
Final profiler window tweaks: supports larger packet rundowns
2 Months Ago
bit more set dressing
2 Months Ago
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2 Months Ago
Capture all missed outgoing packets in client and server
2 Months Ago
hackweek arcade small prototype tweaks
2 Months Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
2 Months Ago
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2 Months Ago
Ensure 'server' is set right on our inbound packets
2 Months Ago
missed files (again)
2 Months Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
2 Months Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
2 Months Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
2 Months Ago
Better effect outgoing packets
2 Months Ago
missing file
2 Months Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
2 Months Ago
main -> network_profiler
2 Months Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
2 Months Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
2 Months Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
2 Months Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
2 Months Ago
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2 Months Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
2 Months Ago
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2 Months Ago
Spawn pops
2 Months Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
2 Months Ago
Made particle collisions work correctly on the GPU
2 Months Ago
Fixed tokens for halloween garland
2 Months Ago
Opening trading card pack overlay