134,911 Commits over 4,293 Days - 1.31cph!

2 Months Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
2 Months Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
2 Months Ago
Better effect outgoing packets
2 Months Ago
missing file
2 Months Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
2 Months Ago
main -> network_profiler
2 Months Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
2 Months Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
2 Months Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
2 Months Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
2 Months Ago
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2 Months Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
2 Months Ago
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2 Months Ago
Spawn pops
2 Months Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
2 Months Ago
Made particle collisions work correctly on the GPU
2 Months Ago
Fixed tokens for halloween garland
2 Months Ago
Opening trading card pack overlay
2 Months Ago
Icon generation, reran manifest
2 Months Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
2 Months Ago
Savas specific spawn stuff + more terrain progress
2 Months Ago
Tier 2 Attire techtree setup
2 Months Ago
When opening the tech tree, always start on the highest level page by default
2 Months Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
2 Months Ago
Updated halloween garland with final art (pending LODs). Ran manifest
2 Months Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
2 Months Ago
add option for specifying a camera angle to a certain skinnable spawn point
2 Months Ago
Trading Cards view
2 Months Ago
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2 Months Ago
fixed undo buffer storing in the wrong order when clearing
2 Months Ago
compile fix
2 Months Ago
fixed server leaking marching cubes data
2 Months Ago
undo/redo working, also fixed some tooltips
2 Months Ago
more loadout cleanup
2 Months Ago
cleanup loadout boxes
2 Months Ago
redesigned commands panel
2 Months Ago
hackweek arcade placeholder sketch livery on blockout updates
2 Months Ago
Fixed initial door states after load by finalising the transform on StopMotion()
2 Months Ago
Server compile fix
2 Months Ago
Fixed the alignment and size of all the tropical island map markers
2 Months Ago
Fix server build
2 Months Ago
Remove IBatchingToggle from InstancedLODComponent
2 Months Ago
Fix electric windmill animation
2 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
2 Months Ago
.asset files
2 Months Ago
Update manifest
2 Months Ago
.meta files after generating manifest
2 Months Ago
Prefabs after generating manifest
2 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea