142,961 Commits over 4,383 Days - 1.36cph!

39 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
39 Days Ago
merge from clearwire_fix
39 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
39 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
39 Days Ago
apartment stove prop
39 Days Ago
Updated WebSocketSharp to not mutate packet data
39 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
39 Days Ago
Kitchen Kit 1 Update
39 Days Ago
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39 Days Ago
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39 Days Ago
updated faberge egg anims & controller
39 Days Ago
merge from deployvolumes_fixes
39 Days Ago
Fixed hunting trophies deploy volume issues
39 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
39 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
39 Days Ago
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39 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
39 Days Ago
Window atlas mockup texture
39 Days Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
39 Days Ago
merge from main
39 Days Ago
merge from easter2026_dlc
39 Days Ago
merge from hatch_collider_fixes
39 Days Ago
Should be water tight now
39 Days Ago
Add DXT compression support to HttpImage
39 Days Ago
Removed Menu2 menu items, obsolete
39 Days Ago
Fixed loot panel title
39 Days Ago
Allow supply signal and fire crackers as well
39 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
39 Days Ago
added variations to the sound defenitions
39 Days Ago
Mortar anim update - sweep and aim block out
39 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
39 Days Ago
Updating abyss hazmat skinning
39 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
39 Days Ago
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39 Days Ago
merge from hatch_collider_fixes
39 Days Ago
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39 Days Ago
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39 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
39 Days Ago
fixed an offset on the socket male of the ladder hatch
39 Days Ago
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39 Days Ago
merge from main
39 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
39 Days Ago
merge from waterwheel_deployable
39 Days Ago
Mark collision as readable, assign correct material
39 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
39 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
39 Days Ago
merge from igniter_power_fix
39 Days Ago
Igniter code cleanup
39 Days Ago
Merge from main
39 Days Ago
Fixed igniter working with 1 power instead of the required 2