134,793 Commits over 4,293 Days - 1.31cph!

2 Months Ago
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2 Months Ago
Loadout and commands view styling
2 Months Ago
more loadout styles that didnt pick up
2 Months Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
2 Months Ago
Restore consoletoggle arg to open a specific tab
2 Months Ago
Info tab tweaks
2 Months Ago
merge from main
2 Months Ago
Fixed menu tooltip icon not being marked as non static
2 Months Ago
Added a button to toggle hidden items
2 Months Ago
further cleanup
2 Months Ago
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2 Months Ago
Fully removed PointGrid3D and associated jobs
2 Months Ago
Use flex columns for the itemlist, instead of a grid
2 Months Ago
HideVest male/female
2 Months Ago
missing TankTop file
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
removing more unused prefab setup
2 Months Ago
merge from gui_cleanup
2 Months Ago
removing more dead code
2 Months Ago
got the admin panel working for sculptures again
2 Months Ago
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2 Months Ago
Naval scientist variation art
2 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
2 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
2 Months Ago
routed saving properly
2 Months Ago
Commands tab for useful and common commands
2 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
2 Months Ago
Tank Top repose male/female
2 Months Ago
Collared Shirt repose male/female
2 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
2 Months Ago
powerplant update
2 Months Ago
merge from powerplant_dropzone
2 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
2 Months Ago
Loadouts tab styling
2 Months Ago
drop zone moved, prevents hackable dropping on lighting
2 Months Ago
merge from fillwater_improvements
2 Months Ago
merge from helicopter_flare_balance_pass
2 Months Ago
merge from harbor_swingbridge_parent_fix
2 Months Ago
merge from m15_3p_emmisive_fix
2 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
2 Months Ago
merge from rivals
2 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
2 Months Ago
Merge from food_qol
2 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
2 Months Ago
Merge from main
2 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
2 Months Ago
Merge from parent
2 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
2 Months Ago
Fixed missing ghost ship map marker