224,053 Commits over 3,684 Days - 2.53cph!

42 Days Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
42 Days Ago
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42 Days Ago
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42 Days Ago
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42 Days Ago
Resolve sbox-issues/issues/5171 by making dragValue match
42 Days Ago
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42 Days Ago
New Crowdin translations by GitHub Action
42 Days Ago
Locale source generator tweaks Update locale sources
42 Days Ago
network++
42 Days Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
42 Days Ago
New Crowdin translations by GitHub Action
42 Days Ago
comment test 2
42 Days Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
42 Days Ago
oilrigs S2P
42 Days Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
42 Days Ago
New Crowdin translations by GitHub Action
42 Days Ago
comment test
42 Days Ago
merge from optimize_rpc_src_connection_2
42 Days Ago
merge from server_hidden_stashes
42 Days Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
42 Days Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
42 Days Ago
Merge from main
42 Days Ago
merge from harbor_tweaks_4_cargoship
42 Days Ago
network++
42 Days Ago
Leaderboard backup, run #10324
42 Days Ago
Use 'obj is IList' instead of the earlier, longer version
42 Days Ago
Merge from harbor_tweaks_4_cargoship
42 Days Ago
Compile fixes
42 Days Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
42 Days Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
42 Days Ago
Cherrypick copying harmony to build directory
42 Days Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
42 Days Ago
Clear list when using GetList in the pool
42 Days Ago
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42 Days Ago
Exclude 0Harmony from the build
42 Days Ago
Cherrypick disable assembly validation again
42 Days Ago
Cherrypick harmony 2.3 again
42 Days Ago
Fix copying of dlls to builds
42 Days Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
42 Days Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
42 Days Ago
GGX filtering
42 Days Ago
Ensured cargo only docks once
42 Days Ago
Set default dock time to 8 minutes
42 Days Ago
Set better stopping location on harbor 1
42 Days Ago
Smooth cargo ship docking rotation
42 Days Ago
Codegen
42 Days Ago
Created bone objects on skinned model renderer update on model reload and model change
42 Days Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
42 Days Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
42 Days Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler