224,857 Commits over 3,714 Days - 2.52cph!

43 Days Ago
Materials
43 Days Ago
Handling tweaks
43 Days Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
43 Days Ago
Further handling work. No longer need smoothSteerAngle var.
43 Days Ago
Merge from harbor_tweaks_4_cargoship
43 Days Ago
Merge from main
43 Days Ago
Undo acciddental bootstrap physics edit
43 Days Ago
Improved bike handling
43 Days Ago
Add sidecar bike to my test map
43 Days Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
43 Days Ago
Push prefab
43 Days Ago
Added a more accessible harbor 2 cargo path
43 Days Ago
fixed ramp/bridge mesh overlapping when rotating
43 Days Ago
updated swing bridge
43 Days Ago
Leaderboard backup, run #10539
44 Days Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
44 Days Ago
Border colour for rarity
44 Days Ago
Added the component if is a special item + loop through all the upgrades
44 Days Ago
Make Items more modular
44 Days Ago
Better starting state
44 Days Ago
Mesh Editor: Add snap to vertex
44 Days Ago
Leaderboard backup, run #10533
44 Days Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
44 Days Ago
Mesh Editor: Add new faces to selection on DetachFaces
44 Days Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
44 Days Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
44 Days Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
44 Days Ago
Refactor how viewmodels are made, to work in multiplayer
44 Days Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
44 Days Ago
progress
44 Days Ago
Add LOD fading integration
44 Days Ago
Added SSS support - doesn't pass through to deferred stage but compiles
44 Days Ago
Leaderboard backup, run #10515
45 Days Ago
Don't switch to object tool after creating block
45 Days Ago
Block tool saves last material used
45 Days Ago
Add PrimitiveBuilder.Material
45 Days Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
45 Days Ago
Clean up mesh control widget
45 Days Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
45 Days Ago
minigun spin + gunshot sound WIP
45 Days Ago
CreateModelFromPolygonMesh add mesh collision automatically
45 Days Ago
Add modeldoc PhysicsMeshFromRender
45 Days Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
45 Days Ago
Physics hull from render works on render primitive meshes
45 Days Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
45 Days Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
45 Days Ago
Allow alpha on MeshComponent
45 Days Ago
Fixed Fluid Switch Pump being unwirable
45 Days Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
45 Days Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field