193,687 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject
2 Months Ago
adjustments, fix server compile errors
2 Months Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
2 Months Ago
Remove eat sound effect from pie items and move to animation event.
2 Months Ago
fixed cooking workbench smoothing on cooker.
2 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
2 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
2 Months Ago
merge from crafting_update -> aux2
2 Months Ago
merge from cookingv2 -> crafting_update
2 Months Ago
merge from fix_multiple_effect_expiry -> cookingv2
2 Months Ago
Improve tiger leap fidelity
2 Months Ago
Merge from amd_dlss_crash
2 Months Ago
Fix modifier removal not working when multiple effects of the same type are active
2 Months Ago
Merge from main
2 Months Ago
Simplified the code for processing the data and log path strings
2 Months Ago
Merge from bee_grenade
2 Months Ago
merge from crafting_update -> aux2
2 Months Ago
merge cookingv2 -> crafting_update
2 Months Ago
merge fix_fridge_io_arrow -> cookingv2
2 Months Ago
Fix fridge not showing IO arrow - enable main power slot - set IO arrow direction
2 Months Ago
Optim: Avoid handling null cases in a batch with only non-null values - Also updated the test to spawn entities, since now it's a requirement for the func. This removes the need to juggle data to setup batch operations. Should save a bit of time. Tests: Ran the updated unit tests
2 Months Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
2 Months Ago
Merge from armor_slots
2 Months Ago
Applied IsArmor flag to all armor slot container mods.
2 Months Ago
Fix for more consistent item swapping
2 Months Ago
Removed unused Bee Grenade Glass AO Map
2 Months Ago
Merge from hopper (new instance of human gib files)
2 Months Ago
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2 Months Ago
resized textures
2 Months Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
2 Months Ago
Cherry pick 114193: Fix wolves sliding on spawn
2 Months Ago
Merge from npc_check_spawner_is_on_navmesh
2 Months Ago
Merge from fix_tick_fire_detection_log_spam
2 Months Ago
Merge from fix_fsm_endless_recursion_log_spam
2 Months Ago
Added a different way to process the data and log paths for the DLSS plugin
2 Months Ago
Merge from crafting_update
2 Months Ago
Apply wolf meat change again?
2 Months Ago
Update Bee Grenade Materials and Textures
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Reassigned changed wolf meat world models
2 Months Ago
Rebalanced temperature on hives
2 Months Ago
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2 Months Ago
Merge from crafting_update
2 Months Ago
Manifest update optimized
2 Months Ago
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2 Months Ago
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2 Months Ago
crafting_update -> Aux2
2 Months Ago
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2 Months Ago
bees -> crafting_update