130,661 Commits over 4,232 Days - 1.29cph!

29 Days Ago
Merge from spray_fixes_oct_2025
29 Days Ago
Merge from server_wipe_time_of_day
29 Days Ago
Merge from player_model_perf_improvements
29 Days Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
29 Days Ago
Modify distance portal spawns so it always spawns far enough inside that the world repel force won't affect it
29 Days Ago
Reset default server starting time to 9, was set to 12 when testing fog volumes back in August Override craggy island to start at 10 for better visuals while playing in editor
29 Days Ago
Merge from coop_prod_fix
29 Days Ago
Merge from spray_fixes_oct_2025
29 Days Ago
Merge from cinematic_play_fallback
29 Days Ago
merge from canvas_debug_command
29 Days Ago
Fixed debug.printanimators double names in the inactive row
29 Days Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
29 Days Ago
Expose world boundary repel force as convars instead of hardcoded - world_boundary_force_start_distance - world_boundary_force_offset
29 Days Ago
Lock behind `boat_drift_deep_sea` convar instead of hardcoded blocking it
29 Days Ago
Prevent boats from doing normal drifting to shore in the deep sea until we are sure that the shore vectors are correct
29 Days Ago
Fix NONE compile error in Shield.cs
29 Days Ago
merge from dynamic_occlusion_pausing -> main
29 Days Ago
Fix compile errors
29 Days Ago
Set dynamic_occlusion_pausing to enabled instead of disabled
29 Days Ago
merge from industrial_pipe_batching -> main
29 Days Ago
Add `print_memory_batching_detailed` command to print out memory usage of individual batches - can supply filter to filter based on material name
29 Days Ago
merge from industrial_pipe_batching -> main
29 Days Ago
Make `batch_industrial_pipes` a non-admin convar
29 Days Ago
Add `print_memory_industrial` and `print_memory_batching` commands to show how much memory is being used by batching and industrial pipe meshes respectfully - batching will include both inactive renderers and active renderers since mesh memory is still used while the renderer is turned off
29 Days Ago
Slightly optimise command reordering
29 Days Ago
Jobified instance reordering
29 Days Ago
Minor improvements to Lua's render lib * Prevent potential issues/minor memory leaks due to Lua errors in some functions (render.DrawQuadEasy, render.DrawScreenQuad, render.PushCustomClipPlan) * Change render.DrawQuadEasy to use better optional argument handling (potentially breaking if mods do silly things) Minor cleanups Added render.GetFogMaxDensity Added a self-check to CBaseHandle::Init Fixed 2 minor compile warnings Defer OnRequestFullUpdate if not in main thread GHA/Steamworks prepwork for network_test branch Fixed potential nullptr server crashes in networking Minor cleanup/compile warning fix Fixed a potential issue with bad BSP embedded files asset:// supports .svg Reject non texture customization files Win32 unicode file search support (disabled) file.Open will block any of those characters anyway, so this was a waste of time, but just throwing this in, in case its useful in the future
29 Days Ago
merge from optimize_sprinklers -> main
29 Days Ago
Fix compile error
29 Days Ago
Add `skinned_placeholder` convar to control if sprinklers will use static placeholders or not - default enabled - refresh_renderers will update placeholders if convar is changed
29 Days Ago
Fix compile errors
29 Days Ago
Update: convert error logs to error-once logs The current changes mitigate the problem, which will allow peeps to play longer while we chase up what's going wrong. Tests: none, trivial change
29 Days Ago
Update: adding more logging in an attempt to catch baseplayer NREs Tests: 2p local session with spectating, disconnects
29 Days Ago
Merge from boat_building
29 Days Ago
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
29 Days Ago
RPG7 - Added baked viewmodel
29 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
29 Days Ago
Added boat building station deployment guide prefab with latest artwork
29 Days Ago
Merge from boat_building
29 Days Ago
Merge from part_caching
29 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
29 Days Ago
Switch more stuff to using cached parts
29 Days Ago
Merge from parent
29 Days Ago
Re-add hull flag, set on hull blocks.
29 Days Ago
29 Days Ago
Added CachedBoatParts<T> Cache lists of blocks, anchors, sails for now.
30 Days Ago
Merge from main
30 Days Ago
Casino barge decks
30 Days Ago
added an elevator shaft to the casino roof in FC4