249,455 Commits over 3,959 Days - 2.63cph!

43 Days Ago
Bday 11 poster scene tweaks + backups
43 Days Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
43 Days Ago
Merge from shields
43 Days Ago
initial implementation of targeted cards flow
43 Days Ago
Fixed duck
43 Days Ago
Deselect card
43 Days Ago
Card UI redone
43 Days Ago
merge from network_queue_priority -> aux3
43 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
43 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
43 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
43 Days Ago
Hide, JsonIgnore on GameResource
43 Days Ago
Merge from campfire_purifier_freshwater_fix
43 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
43 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
43 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
43 Days Ago
merge from siege_weapons
43 Days Ago
Unsaved
43 Days Ago
Bday11 hero poster scene + materials backup
43 Days Ago
Codegen
43 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
43 Days Ago
Twitch Rivals poster backup
43 Days Ago
Fixed weapons clipping into shield when shield is held up
43 Days Ago
merge from siege_weapons
43 Days Ago
adminui_drone_accessible -> main
43 Days Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
43 Days Ago
Can now use hammer and tool gun with shield (can only repair)
43 Days Ago
Merge from main
43 Days Ago
Don't show played cards header if theres nothing
43 Days Ago
Impact FX
43 Days Ago
Voices UI, voice transmitter, voice mixer
43 Days Ago
Position gun a little better
43 Days Ago
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43 Days Ago
Update shaders Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Start moving same fast ggx filtering code to cpu for resourcecompiler also for consistency
43 Days Ago
Slight viewmodel anim
43 Days Ago
merge from qol_io_rotation
43 Days Ago
vendingmachine_transaction_history -> main
43 Days Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
43 Days Ago
main -> vendingmachine_transaction_history
43 Days Ago
Support BP's in stats
43 Days Ago
Directory fix
43 Days Ago
Ice sculpture item setup
43 Days Ago
Added Bandolier card
43 Days Ago
Support using material icons for card panel icons Mirror Image card
43 Days Ago
Add bullet ricochet, can be modified by cards / stats https://files.facepunch.com/tony/1b2811b1/sbox-dev_PeS38iBwkW.mp4
43 Days Ago
Merge from launcher reload bug
43 Days Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
43 Days Ago
Client compile fix
43 Days Ago
Merge from launcher reload bug
43 Days Ago
Swapped to virtual item icon on feed entries