249,441 Commits over 3,959 Days - 2.63cph!
- Improve vendor list icon size
- Give a bit more room for dynamic prices
Remove some perforce VGUI panels from builds + clean ups
More minor cleanups
Delete pointless header files
Fix some map load warnings when Portal 1, HLS are mounted
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button
Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs
Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion
Quest Resources now have an associated map to track hub progress
Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene
Coin count is now serialized with Scene Metadata so we can retrieve from menus.
Pause Menu now shows you quest completion percent for the current area
Fix End Item Screen
Save Slot now shows progress throughout the game, and levels completed
https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png
Diving into a Balloon gives you your jump back instead of continuing to send you forward
Made Balloon collisions a bit more fair
Balloons and Crumble Platforms respawn quicker
Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress
Can't use scene triggers if entered a level from the menu
You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker
Can now steer the dive (both in-air and on the ground)
Can press the ground pound button while sliding on the ground to instantly cancel the slide
weapon mod refresh progress
Big code cleanup
Ported over condition
Game over phase, leave game after a while
Return to menu instead
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
I didn't mean to comment this out
Show halves won in round intermission
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- Ensured vendor list attachments work
- Swapped attachment and ammo code to standard merchandise icon workflow
- Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
siege tower gibs fix. collision for new ladders
merge from fix_computer_station_invisible_lods -> main
Fix SERVER compile errors
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters)
https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
Fixed incorrect text showing up on vendor list
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
merge from hackweek_horse_rewrite
set viewmodel reinforced woodshield to use metal shield animations
merge from main (needs codegen)
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Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
Arena 2 Art Progress
https://files.facepunch.com/louie/1b2911b1/sbox-dev_S6AMad5TY8.jpg
Published packages don't include dlls
Update PlayerController animator params
PlayerController copy clothes better
PlayerController increase skin slightly, prevents sliding down slopes
PlayerController creates collision on a child GameObject, so it can have different tags set etc
PlayerController - delete existing BoxCollider, CapsuleCollider if they exist
PlayerController - don't recreate Colliders GameObject if we have a child named that already
PlayerController: Fix ducking slightly when standing on small shit
Added a light with configurable color to ice sculptures
merge from fix_copypaste_shipping_container_color -> main
Fix shipping container colors being reset to random when pasting entities
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield
so a single anim set can be re-used for it
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
New: support xml-style errors from API
Allows to see more details about what's going wrong with the request(Azure SAS errors are xml)
Tests: got the SAS error locally, saw the logs in ServerManager
Bugfix: don't use a closed stream when retrying backup uploading
If we fail the upload at the point of consuming the stream (so passed backupBegin), it will close the stream and fall over on Position call, making retries useless.
Tests: when running own server it was erroring out on retries with stream closed exception - not anymore.
Bugfix: Don't wait after last upload retry
Tests: Saw the uploads fail, didn't see the log after last attempt.
Update: renamed file back to BackupData
I shouldn't have renamed it in the first place.
Clean: removing obsolete property
Tests: local run was able to upload files
viewmodel wooden shield animaionns edited
Move PlayerController.Animation behaviour to MoveMode
merge from twitch_rivals_2024/twitch_rivals_flag