249,441 Commits over 3,959 Days - 2.63cph!

42 Days Ago
Phrases rebuild
42 Days Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
42 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
42 Days Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
42 Days Ago
Material adjustment
42 Days Ago
Arena 2
42 Days Ago
weapon mod refresh progress
42 Days Ago
Big code cleanup Ported over condition
42 Days Ago
Restore max points
42 Days Ago
Game over phase, leave game after a while Return to menu instead
42 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
42 Days Ago
codegen
42 Days Ago
I didn't mean to comment this out
42 Days Ago
Show halves won in round intermission
42 Days Ago
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42 Days Ago
Arena 2 update
42 Days Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
42 Days Ago
siege tower gibs fix. collision for new ladders
42 Days Ago
merge from fix_computer_station_invisible_lods -> main
42 Days Ago
Start adding scores
42 Days Ago
Fix SERVER compile errors
42 Days Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
42 Days Ago
Fixed incorrect text showing up on vendor list
42 Days Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
42 Days Ago
Bit of refactoring
42 Days Ago
42 Days Ago
merge from hackweek_horse_rewrite
42 Days Ago
set viewmodel reinforced woodshield to use metal shield animations
42 Days Ago
codegen
42 Days Ago
merge from main (needs codegen)
42 Days Ago
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42 Days Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
42 Days Ago
Arena 2 Art Progress https://files.facepunch.com/louie/1b2911b1/sbox-dev_S6AMad5TY8.jpg
42 Days Ago
Published packages don't include dlls
42 Days Ago
WIP scoring
42 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
42 Days Ago
Added a light with configurable color to ice sculptures
42 Days Ago
merge from fix_copypaste_shipping_container_color -> main
42 Days Ago
Fix shipping container colors being reset to random when pasting entities
42 Days Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
42 Days Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
42 Days Ago
manifest
42 Days Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
42 Days Ago
Upgrader basics
42 Days Ago
New: support xml-style errors from API Allows to see more details about what's going wrong with the request(Azure SAS errors are xml) Tests: got the SAS error locally, saw the logs in ServerManager Bugfix: don't use a closed stream when retrying backup uploading If we fail the upload at the point of consuming the stream (so passed backupBegin), it will close the stream and fall over on Position call, making retries useless. Tests: when running own server it was erroring out on retries with stream closed exception - not anymore. Bugfix: Don't wait after last upload retry Tests: Saw the uploads fail, didn't see the log after last attempt. Update: renamed file back to BackupData I shouldn't have renamed it in the first place. Clean: removing obsolete property Tests: local run was able to upload files
42 Days Ago
viewmodel wooden shield animaionns edited
42 Days Ago
Compile fix
42 Days Ago
Move PlayerController.Animation behaviour to MoveMode
42 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag