136,800 Commits over 4,444 Days - 1.28cph!

35 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
35 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
35 Days Ago
small apartment lods
35 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
35 Days Ago
merge from game_room_dlc
35 Days Ago
boomerang_model_dupe_fix -> main
35 Days Ago
merge from main
35 Days Ago
Settings pass on industrial torch
35 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
35 Days Ago
updated the collider for large furnace, added 3 material properties
35 Days Ago
correct IO positions on industrial auto turret
35 Days Ago
merge into main
35 Days Ago
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35 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
35 Days Ago
Compile fix
35 Days Ago
merge from main
35 Days Ago
merge from oven_iscookingflag
35 Days Ago
Fixed typo
35 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
35 Days Ago
binoculars_ultrawide_fixes -> main
35 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
35 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
35 Days Ago
merge from industrial_dlc
35 Days Ago
added industrial torch to allowed torches on torchholder
35 Days Ago
First pass of rotten trim blends for apartments
35 Days Ago
merge from main
35 Days Ago
Fixed torch holders torch position issues
35 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
35 Days Ago
small apartment art, collision
35 Days Ago
Industrial torch animation polish pass
35 Days Ago
custom shadow proxies for apartment block building exterior
35 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
35 Days Ago
spelt targeting wrong
35 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
35 Days Ago
Added cart button to skin viewer fullscreen view
35 Days Ago
Merge from industrial_dlc
35 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
35 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
35 Days Ago
main -> PlayerRigUpdate2
35 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
35 Days Ago
supermarket freezer texture wip
35 Days Ago
merge from main
35 Days Ago
merge from autoturret_workshop
35 Days Ago
fixed incorrect rotation on auto turret cover
35 Days Ago
Merge from main
35 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
35 Days Ago
Merge from wb_comfort_range_upgrade
35 Days Ago
Merge from main