136,809 Commits over 4,444 Days - 1.28cph!

36 Days Ago
update apartment_complex_monument/prototype
36 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
36 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
36 Days Ago
industrial garage door; - Assign panner chain material to busy state model
36 Days Ago
Skinning industrial door
36 Days Ago
Fixing skinning and position offset for industrial door LODs
36 Days Ago
industrial garage door; - created panner material for the chain
36 Days Ago
Adding extra chain material for industrial garage door
36 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
36 Days Ago
setting up 3p M16a2 anims
36 Days Ago
disable_ping_estimation_again -> main
36 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
36 Days Ago
Compile fix
36 Days Ago
merge from drawcolliders_improvements
36 Days Ago
Fixed skinning for industrial garage door
36 Days Ago
Codegen
36 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
36 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
36 Days Ago
Fix shader error
36 Days Ago
merge from main
36 Days Ago
merge from barrel_conveyor_fix
36 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
36 Days Ago
merge from main
36 Days Ago
Merge from indirect_instancing
36 Days Ago
Merge from main
36 Days Ago
merge from workshop_emission_fix_again
36 Days Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
36 Days Ago
Adjusting mannequin position to fix feet clipping
36 Days Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
36 Days Ago
merge from spraycan_reskin_refactor 🎨
36 Days Ago
Updating mannequin skinning
36 Days Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
36 Days Ago
Tank top mesh update to reduce clipping with pants
36 Days Ago
start on 3p darts animation controller
36 Days Ago
main -> custom_;loadingmessages_newlines
36 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
36 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
36 Days Ago
industrial garage door; - fixed lock position
36 Days Ago
Updating burst cloth settings for industrial torch
36 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
36 Days Ago
Examine button uses the bound key Fixes
36 Days Ago
Merge from std_shader_compat
36 Days Ago
merge from main
36 Days Ago
Add some notes about newly added .cginc files and why they are there.
36 Days Ago
cargo_map_marker_fix_2 -> main
36 Days Ago
industrial shelves; - missed one, removing redundant material
36 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
36 Days Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
36 Days Ago
36 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing