161,051 Commits over 4,597 Days - 1.46cph!

33 Days Ago
Fixed the contact images being too dark on RRP
33 Days Ago
Halloween Wallpapers - texture updates
33 Days Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
33 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
33 Days Ago
Merge from rust_render_pipeline
33 Days Ago
Merge from main
33 Days Ago
Fix garage doors blocking navmesh above them when closed
33 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
33 Days Ago
merge from critter_animals
33 Days Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
33 Days Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
33 Days Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
33 Days Ago
Fixed cargoship lighting regression.
33 Days Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
33 Days Ago
Blurhash
33 Days Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
33 Days Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
33 Days Ago
More halter meshes for calf and bull
33 Days Ago
Updated lead interaction icon
33 Days Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
33 Days Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
33 Days Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
33 Days Ago
Prevent wild livestock from dying from hunger etc
33 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
33 Days Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
33 Days Ago
Fixed the tin can alarm wire being missing from RRP
33 Days Ago
removing unnecessary files
33 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
33 Days Ago
merge from main -> base_occlusion
33 Days Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
33 Days Ago
Added halter to all livestock animals
33 Days Ago
Merge from blur_artifacts
33 Days Ago
FakePhysicsRope alloc optim
33 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
33 Days Ago
Removed livestock lead rope insane client test
33 Days Ago
Added livestock halter models
33 Days Ago
Customiser animation updates
33 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
33 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
33 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
33 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
33 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
33 Days Ago
Fixed the post processing on the player preview camera
33 Days Ago
merge from moocclusion
33 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
33 Days Ago
Reduced the mooing chances a tad
33 Days Ago
Bull texture optimisations
33 Days Ago
Potential fix for animals not eating from troughs
33 Days Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
33 Days Ago
Sheep baas are occluded too for consistency