140,590 Commits over 4,352 Days - 1.35cph!

38 Days Ago
cobalt ball tint mask
38 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
38 Days Ago
removed normal map from detail layer on golf balls
38 Days Ago
golf hole super rough textures
38 Days Ago
Added import/export buttons
38 Days Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
38 Days Ago
Swapped interaction icons to something better than crosses everywhere
38 Days Ago
Add random golf ball colours
38 Days Ago
merge from main
38 Days Ago
Fix bug when trying to tee off from the golf tee
39 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
39 Days Ago
added in new rock golf ball
39 Days Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
39 Days Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
39 Days Ago
shortened plant prefab names
39 Days Ago
folder reorganisation vol1
39 Days Ago
Golfcart visuals
39 Days Ago
Recommitting name changes to minigolf deployables
39 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
39 Days Ago
Data cable texture polish, updated texture meta
39 Days Ago
Forgot to commit code changes to deployables
39 Days Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
39 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
39 Days Ago
Add blueprint skin to foundation & wall prefabs
39 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
39 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
39 Days Ago
Codegen
39 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
39 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
39 Days Ago
Prefabs created so far
39 Days Ago
New code added
39 Days Ago
Show the clan logo on the map marker too
39 Days Ago
CLIENT compile fixes
39 Days Ago
Compile fix - getting ready for aux3
39 Days Ago
Compile fixes
39 Days Ago
Fix golf tee nuking the ball under weird circumstances
39 Days Ago
Detect a winner and show a phrase when they win
39 Days Ago
Numerous bug fixes with the Golf UI
39 Days Ago
Ensure hole UI updates
39 Days Ago
Reserve the first two rows in the ui
39 Days Ago
Ensure golf ball home tee is set
39 Days Ago
Missing physics material files
39 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
39 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
39 Days Ago
Fixed bugs with numbering not changing under certain circumstances
39 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
39 Days Ago
Added delay node Added tooltips on the node ports, shows the type
39 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
39 Days Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
39 Days Ago
Player scoring system. Player scores increase with each hit