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155,219 Commits over 4,536 Days - 1.43cph!

2 Years Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
2 Years Ago
Ensure ItemModConsumeContents also calls onItemAddedRemove
2 Years Ago
Drinking from a vessel now calls onItemAddedRemoved
2 Years Ago
Bugfix: don't invalidate ItemModContainer's availableSlots - Also restricted access to availableItems to prevent future accidents and make it easier to reason about list's lifetime. This is my bug - Pooling resets available slots on ItemContainer, so if they're shared by ref - original source gets nuked. Tests: got ak47 with ext mag, dropped it, it despawned, spawned new one, tried to put rock into gear slots - it got rejected
2 Years Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
2 Years Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
2 Years Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
2 Years Ago
Remove weird ass Visual Studio Code formatting
2 Years Ago
Can no longer splash players with radioactive water who are in safe zones
2 Years Ago
Vehicle fuel tank now supports radioactive water
2 Years Ago
world_update_2 -> radioactive_water
2 Years Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
2 Years Ago
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2 Years Ago
Radiation dart initial placeholder prefabs
2 Years Ago
Merge from river-ocean-transition
2 Years Ago
Merge from map_slope_shading
2 Years Ago
merge from fix_god_fallbleed
2 Years Ago
merge from fix_locker_durability
2 Years Ago
merge from fix_chinookcrate_buildradius
2 Years Ago
More work on jungle ziggurat scene.
2 Years Ago
Merge from main
2 Years Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
2 Years Ago
Halve the HLOD distance of both harbors
2 Years Ago
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2 Years Ago
Added mission points to divesite D, E, F so diving missions work
2 Years Ago
Allow blueprints to be learned directly from backpack
2 Years Ago
Set static planter wetness client side to full, might solve some flickering issues
2 Years Ago
Fixed extra material pass on small planter, both player placed and static versions
2 Years Ago
Merge from fog_motion_fix
2 Years Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
2 Years Ago
3rd person movement stuff
2 Years Ago
Allow wolves to perceive other NPCs through occluders, but not players
2 Years Ago
Have wolves prioritize players that attack them over animals they are hunting
2 Years Ago
Fix bug where wolves were faster than light
2 Years Ago
Reduce the speed at which wolves eat a corpse
2 Years Ago
Add more ai debug toggles to rust editor
2 Years Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
2 Years Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
2 Years Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
2 Years Ago
Movement improvements.
2 Years Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
2 Years Ago
Fixed paddling and above ground pools showing power usage 0
2 Years Ago
merge from localization
2 Years Ago
Disabled the duplicate translation error for now, need a better solution
2 Years Ago
Fixed random typos reported on Crowdin
2 Years Ago
Fixed typos in seed item descriptions
2 Years Ago
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2 Years Ago
PlaceCliffsUniform improvements
2 Years Ago
merge from fix_reserved_slot_kick -> main
2 Years Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command